How do you figure that Malidala is more exposed to more than 1 attack per turn when turtling than when rushing? Her range allows her to stay in the back and shoot at a distance, shooting by a lane besides a wall (team up with Selundar). I have played a lot of SE lately and have been fairly successful with her despite her frailty.
Actually she is most prone to get flanked when rushing since so many factions now have a way to get extra units/attacks when out numbered in their side of the battlefield: Reinforcements, Summoning Surge, Taunt - Sandstorm, Ensnare (getting commons out of the way), Mind Control... you name it.
I guess it's just a different thought process. I know that if I'm swarming and my opponent decides to try and kill Mali, he has to spend 2-3 attacks to even wound her in this round - she can't really be whittled down one attack at a time. If he does that, he's not attacking my Swordsmen or Scouts, and maybe now I can also summon a Hunter from one of them.
But I see how she could be used the way you describe as well... Not sure that style of play really suits the SE, but she could be effective at it.
well, I have been playing base SE so far so haven't been able to abuse Hunters (or Blademasters). The play I suggested (turtling) is related to getting burned by the SE starting set up which one way or another (if rushing) ends up in tons of magic for my opponent and/or getting hit by CUE. That is why turned to trying to go first and culling your units to match theirs.
Anyway, this is enough OT for what deck to build (which btw, I agree with tns first one).
Since tns' deck includes Taliya, why not insert two or three Demon Hands instead of Blade Masters? They have one more life and have that 1 potential extra damage being dealt each turn. If they die, Selundar can take the blow, but with Taliya, you have a good shot at getting them back in your hand before that happens.
2 AV, 7 Life, 5 Summon Cost
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yeah that's not a bad idea...situational useful