introduce you to a slower paced game of Summoner Wars.
You win by grinding the game out, outlasting your opponent's deck, and most often, crushing them with Kalon
. Even their events take some time to coalesce - Summoning Surge takes 3 cards in your discard pile to get the most use out of it, and combos well with A Hero is Born. Divine Strength
and Holy Judgment
both work best when you can hold them until the right time and with some surprise Priests. With that slower build magic rate, the Vanguards
often seem to sit around waiting for the right hand or opportunity.
And that brings me to my next point. I really enjoy playing the Vanguards
, but their stock deck out of the box just begs to be fiddled with, and Sera
's Healing abilities work just as well on Mercenaries
as her own troops. In the early days, I had a second set of Vanguards
and would play 8 or 9 Priests in a deck so I could build some early as magic and still lay down a Holy Judgment
later on. Malevolence
and now the Demon Hands also work wonders when kept alive with restorative magic. Stone Golems, Rune Mages, Spear Grounders, Stonecloaks, Grubs Hulgorad
, the list goes on and on. With the addition of their very own Cavalry Knights, Angels, and Sera
's big brother Jacob
, they're capable of playing a more offensive game as well.