<thenightsshadow> - 5) Each common has a distinct role, but only one is really offensive.
<thenightsshadow> - Chaneller and Archer have to be next to a Wall you control to get a benefit.
<thenightsshadow> - Only Tunnel Grub gets more Attack away from the Walls.
<thenightsshadow> - Btw,
<thenightsshadow> - I don't think the commons are costed properly.
<thenightsshadow> - Channeler would normally cost 0 with those stats.
<thenightsshadow> - Is his ability worth 2 Magic AND damaging your Walls?
<vita> - maybe base 2?
<vita> - or 1?
<thenightsshadow> - (Also, I want to note its potential brokenness; place 1,000,000 Wound Markers on the Rock Wall to attack for 1,000,000.)
<vita> - hmm
<vita> - the RW would be destroyed though
<thenightsshadow> - (If you made it so you can't destroy your wall when you attack with Channeler, it should work out.)
<thenightsshadow> - That's the problem with that wording.
<thenightsshadow> - Adding any number of Wound Markers isn't done one at a time.
<thenightsshadow> - I could literally add 1 million Wound Markers at a time.
<vita> - kk
<vita> - how about Max 4 wounds?
<thenightsshadow> - Eh, that works.
<thenightsshadow> - So yeah.
<vita> - otherwise dumping a wall to take out a champ...
<thenightsshadow> - Yeah.
<vita> - or a RW
<thenightsshadow> - For Channeler, I'd make him a 0 Attack, 2 Life Common for 1 Cost.
<vita> - potential to destoy replace and destroy a RW twice?
<thenightsshadow> - Tunnel Grub would be 0 Attack, 1 Life, 1 Cost.
<vita> - 1 cost for potential 3 atk under walls?
<thenightsshadow> - (At 2 cost, the ability would cost the Tunnel Grub 3 Magic)
<vita> - I see
<thenightsshadow> - Also, moving three spaces isn't that easy to do sometimes.
<thenightsshadow> - Though....
<thenightsshadow> - Could you change it so that Tunnel Grub may move up to 3 spaces in a straight line?
<thenightsshadow> - 3 spaces unconditional with 3 Attack is a little strong.
<vita> - pass
<vita> - hmm
<vita> - What does the
Sand Wyrm say?
<thenightsshadow> - It says what you have there, except it lowers attack when it moves.
<thenightsshadow> - Oh, and
Sand Wyrm can't move through Walls.
<vita> - Hmm...
<vita> - kk
<thenightsshadow> - (His ability is called Burrow, btw. Tunnel is the
Miner's Ability.)
<vita> - argh