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Thread: Anticipation Speculation (Filth/Mercs)

  1. #21
    Join Date
    Feb 2011
    Location
    Paducah, Kentucky
    Posts
    276

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    Quote Originally Posted by joepinion View Post
    Yeah, lots of management with the Filth... Build all the mutations you don't need immediately. Spend them to use a mutation you need right away, then use Mutagist to bring them back into your hand when you need them. Switch a new mutation in, and build the old mutation as magic. When life gets low, kill the common to get the mutation back into your magic pile. Spend it, take it back... re-use, recycle.
    "We recycle people! Making the world a better, greener place."

  2. #22
    Join Date
    Nov 2009
    Location
    Muskegon, Michigan
    Posts
    951

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    Also remember that building mutant is not also always a good idea. I have lost some important ones to MD. And sometimes you cannot tell when a MD is coming. also if you end up with more magic then you planned for then that mutant could be in your magic pile for a little bit.
    Mom 3-10-1956 12-16-2008
    Dad 4-22-1961 7-18-2009

  3. #23
    Join Date
    Mar 2011
    Location
    Toronto. Canada.
    Posts
    1,329

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    Quote Originally Posted by Setharillius View Post
    • 1 Horror Mutant -- I hope they don't reuse "fear" on this guy, it only makes sense to me, but I bet there is some really cool panic related ability for this guy.

    Close enough, I am glad we don't see another Fear.

    • 1 Claw Mutant -- My guess is some really powerful melee attack, I can envision some enormous crab arm on this guy.

    Yep, powerful attack alright!

    • 1 Winged Mutant -- Movement related I assume.....

    I believe everyone guessed it is Greater Flight

    • 1 Corpulent Mutant -- Really fat guy

    LOL

    • 6 Zealots -- Wimpy and zero cost, my guess is this guy is melee, and probably a lame but not harmful ability. (since most melee zero costers aren't handicapped)

    Very close.

    • 2 Channel Corruption Events: Hmm, maybe you can simultaneously take over and enemy unit and mutate them?

    You nail it, but just a different Event.

    • 2 Channeled Summon Events: My guess is that until the end of your turn, you may summon units from your Stone Golems.

    Got it.

    • 2 Wall Transference Events: Hmmm, definitely something to do with walls..... maybe ..... transferring....

    Pretty much

    • 2 Reform Stone Events: I thought this was official, but I still bet it's grab a wall from your discard and place it on the board, you can summon in your event phase.

    This was my guess too, it was close.

    • 1 Fury of Godshome Event: Maybe walls do damage to enemies?

    You are good on this one.
    Over all good guess

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