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Thread: thenightsshadow's Random Customs

  1. #21
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    Feb 2011
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    Hm. I think I posted a little bit of everything except The Origin and Lawful Magistrates.

    Nah, let's post another new sample. Here's one of the complicated factions.

    Captain Kamischa - Summoner of the Locusts
    Attack Value: 4 (Sword)
    Life Points: 5
    Ability: Order on the Ship
    - As long as there are no Champions on the Battlefield, add 1 to the Attack Value of Common Locusts Units you control.

    Quartermaster Bilendronis - Champion of the Locusts
    Attack Value: 4 (Sword)
    Life Points: 6
    Summon Cost: 8
    Ability: The Cleaner
    - As long as Quartermaster Bilendronis is on the Battlefield, other Units you control and hold in hand switch their maximum Life Point value and their Summon Cost.


    Consider them a pirate faction, but they dislike water and the sky. So what do they descend on? Cities.
    Last edited by thenightsshadow; 03-01-2012 at 03:34 AM.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  2. #22
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    Feb 2011
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    Eh, let's go back to a classic (custom).

    Oda Nobunaga - Champion of the Sengoku Era
    Attack Value: 4 (Sword)
    Life Points: 7
    Summon Cost: 8
    Ability: Gentle Death
    - Every time Oda Nobunaga destroys a Unit, if the amount of Wounds on the destroyed Unit was equal to its starting Life Points, you may attack with an additional Unit during your Attack Phase.


    I wonder how often people will think of Oda Nobunaga and think Gentle...
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  3. #23
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    Feb 2011
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    Troubadour - Common of the Emblem Warriors
    Attack Value: 1 (Sword)
    Life Points: 1
    Summon Cost: 2
    Ability: Energizing Song
    - Instead of moving with this Troubadour, you may choose a Unit adjacent to this Troubadour. You may move that Unit up to two spaces.

    Myrmidon - Common of the Emblem Warriors
    Attack Value: 1 (Sword)
    Life Points: 1
    Summon Cost: 1
    Ability: Blade Mastery
    - Before attacking with this Myrmidon, roll a die. On a die result of 5 or higher, add 2 to this Myrmidon's Attack Value until the end of the turn.


    Yes, this is another 3rd-party faction.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  4. #24
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    Feb 2011
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    Summoner of the Forsaken Gods - The Server
    Attack Value: 2 (Ranged)
    Life Points: 8
    Ability: False Servitude
    - You may choose to skip your turn. If you do, at the end of the next opponent's turn, take an additional turn.


    Here's the answer to how the Forsaken Gods can have a second summoner.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  5. #25
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    Minor Healing Potion (x3) - Event (The King)
    - Remove 2 Wound Markers from a Common or Champion you control.

    Bottled Fire (x2) - Event (The Emperor)
    - Choose a common Unit you control. That Unit gains the following ability until the end of the turn:
    FIRE IN A BOTTLE
    - Instead of attacking with this Fool's Empire Common Unit, you may place 1 Wound Marker on a card adjacent to this Common Unit. If that card is a Wall, you may place 4 Wound Markers instead.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  6. #26
    Join Date
    Dec 2010
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    USA - CA - San Francisco (Pacifica)
    Posts
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    Quote Originally Posted by thenightsshadow View Post
    The Gorger - Champion of the Fallen Gods
    Attack Value: 5 (Sword)
    Life Points: 7
    Summon Cost: 7
    Ability: Emascerate
    - The Gorger loses 1 Attack Value for every card remaining in both draw piles.
    How would The Gorger fare in a 3- or 4-player game? Should it say "in all draw piles"?

    ~Z

  7. #27
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    Good point. I think I already changed it in my design document, but if not, then I'll do so now. Thanks for that, cmgames.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  8. #28
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    Feb 2011
    Posts
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    Default

    Billibis - Summoner of the Purged Slayers
    Attack Value: 5 (Melee)
    Life Points: 5
    Ability: Dark Shadow
    - At the beginning of your opponent's turn, if you played an Event Card the previous turn, you may flip Billibis over.

    OTHER SIDE

    Billibis - Summoner of the Purged Slayers
    Attack Value: 3 (Melee)
    Life Points: 8
    Ability: Light Shadow
    - At the beginning of your turn, if your opponent played an Event Card the previous turn, you may flip Billibis over.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  9. #29
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    Feb 2011
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    Wunderbar! (x4) - Event (Migi Hapclis)
    - You may also play this Event at the beginning of your turn. Draw 3 Cards, then place 2 Cards from your hand at the bottom of your Draw Pile.

    Hapclis' Rod (x1) - Event (Migi Hapclis)
    - During your next Draw Phase, if you only draw the last card of your Draw Pile, you may play it immediately without paying its Summon Cost, if any.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

  10. #30
    Join Date
    Feb 2011
    Posts
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    Default

    The Master Set previews will be starting soon again, so I'm gonna spoil my favorite reinforcement from the packs. Don't worry, it doesn't belong to any of the factions.

    Knight - Common of the Mercenaries
    Attack Value: 2 (Melee)
    Life Points: 2
    Summon Cost: 2
    Ability: Exalted
    - This Knight is treated as a Champion Unit on the Battlefield.
    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

    Without a cry wherein dissent finds respite,
    The multitudes safer in the billowing light,
    More likely than not to strike evil at night,
    Then silently vanishing to be out of sight.

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