Page 4 of 4 FirstFirst ... 234
Results 31 to 39 of 39

Thread: Mercenary Strategies

  1. #31
    Join Date
    Feb 2011
    Posts
    1,471

    Default

    Quote Originally Posted by iglew View Post
    And considerably less fun to play....
    Touche. I was just trying to show that the 'strategic' argument can really run both ways. There is certainly an aspect of strategy when you know what your opponent has, what you have, and trying to balance the math. But there is also much to be garnered from keep the decks a secret; even when they are a secret it is often easy to measure what kind of strategy your opponent has been leaning towards and what they have been using to accomplish it.
    Last edited by sitnam90; 12-01-2011 at 06:45 PM.

  2. #32
    Join Date
    Mar 2011
    Location
    Toronto. Canada.
    Posts
    1,329

    Default

    After all said and done, I do much favor an open deck list format, and I hope one day Colby and team would make it an official way to play SW. Sort of like Five for Fighting.

    I dare say, most of the fun in SW is to know what your opponent has and plan according to them, and yet players can still hide information away from your opponent by either hide in their hand or hide in their magic pile... and with open format, a 0 cost Merc will not be that bad of an idea (I still wish not to have one though)

    Having a close format promote turtle to the extreme and favor some faction so much more than other (ie: JE gain so much more in close format, I lost to my first tourney to a close format because my enemy was JE and I just have no clue what to expect, and lost because I cannot push without giving my enemy huge advantage)

    +100 vote for open format please

  3. #33
    Join Date
    Feb 2010
    Location
    Argentina
    Posts
    1,300

    Default

    Quote Originally Posted by iglew View Post
    it's sort of like winning because Ragnor got a string of successful Fury rolls.
    Wait, but that's the best way to win a game!

    You can't talk about the open/close format without linking to the type of game that is being played. For a tournament I would 100% endorse open-logged decks just to reduce the chances of cheating (swapping units depending on the faction you are playing against).
    For casuals, I like open for the reasons stated above AND because if not it just gives and advantage to the one that has done some deck building. Right now, for me, there are too many factions and too many Match-Ups so it's common to just use what comes in the deck to figure out stuff while playing. Open decks mitigate that advantage (since we both know what's in deck, not just the one who is not playing out-of-the-box deck).
    With MU I am familiar with I would be much happier with a undisclosed deck.

  4. #34
    Join Date
    Nov 2009
    Posts
    955

    Default

    That's kind of a neat idea, SAUAM. To have open and closed formats. Maybe have one event of each at GenCon and see what people gravitate to.

  5. #35
    Join Date
    Feb 2011
    Location
    Dayon, Oh.
    Posts
    13

    Default

    This thread started with how certain Mercs did very well in certain factions. With the new decks & reinforcements out, new combos are being found.

    Bounder- The best at surprise placement. Hulgorad also has 3 move but can't Leap over units. Bounders would be great with GD's Heroic Feat.

    Demon Hand- Their 3 life combo well with VG's Greater Healing, Divine Strength & Healing. Why do evil units like Malevolence & Demon Hand work so well with the ultimate good faction?

    Stone Golem- Their 3 life also combo well VG's healing.
    A sturdy unit for the Benders. Use Telekinetic Blast to move them like gates. Could a Golem move 1 space, attack & later get moved with T. Blast?

    Apprentice Mage- Everywhere!
    Seriously though, they would do well with Swamp Orcs since you want cheep fodder for vine walls.

    Mundol & 5 mages- Decks with A Hero is Born. BD, GD, PE, TO, VG, & even JE(Salvation). A mini team within a faction.

    The Seer- A cheep champ with card control. The Filth & FK would benifit from control & certain ones in discard.


    Quote Originally Posted by Phoenixio View Post
    11/30/11 This talk about mercenaries not having 0 costers or ranged units through Reinforcement is just plain weird. I mean, ain't the deck-building all about surprises?

  6. #36
    Join Date
    Feb 2011
    Posts
    2,728

    Default

    Quote Originally Posted by WOOKIE View Post
    This thread started with how certain Mercs did very well in certain factions. With the new decks & reinforcements out, new combos are being found.

    Bounder- The best at surprise placement. Hulgorad also has 3 move but can't Leap over units. Bounders would be great with GD's Heroic Feat.
    Also good in the JE with assassin-type strats. Chant of Haste them into a leapable position.

    Quote Originally Posted by WOOKIE View Post
    Demon Hand- Their 3 life combo well with VG's Greater Healing, Divine Strength & Healing. Why do evil units like Malevolence & Demon Hand work so well with the ultimate good faction?
    Eh, Sera usually wants every single bit of life she has. I don't know if 6 life is high enough to afford losing a few to Demon Hand destruction.

    Quote Originally Posted by WOOKIE View Post
    Stone Golem- Their 3 life also combo well VG's healing.
    A sturdy unit for the Benders. Use Telekinetic Blast to move them like gates. Could a Golem move 1 space, attack & later get moved with T. Blast?
    Yes, it can.

    Quote Originally Posted by WOOKIE View Post
    Apprentice Mage- Everywhere!
    Seriously though, they would do well with Swamp Orcs since you want cheep fodder for vine walls.
    Don't forget with Deep Dwarves for literally free 1 Ranged Attack (WTFG) or 2 Melee, and boosted even more with Mundol.

    Quote Originally Posted by WOOKIE View Post
    Mundol & 5 mages- Decks with A Hero is Born. BD, GD, PE, TO, VG, & even JE(Salvation). A mini team within a faction.
    Not just those, but any deck that churns through the deck fast, like exhausting the deck in 8 or less turns.

    Quote Originally Posted by WOOKIE View Post
    The Seer- A cheep champ with card control. The Filth & FK would benifit from control & certain ones in discard.
    Agreed, but you have to prepare to use it.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  7. #37
    Join Date
    Feb 2011
    Posts
    1,471

    Default

    Out of the new guys, I'm really big on Hulgorad. He is amazing for Cloaks, as combines well with gunner and scrapper strikes. I really wanna try Rygos with Benders, since Clean Shot can be used right after a controller moves an unit away

  8. #38
    Join Date
    Jan 2010
    Posts
    2,684

    Default

    I LOVE Rune Mages. Right now, DD is the deck that really intrigues me with them. Sprog moving walls into spots where they can Siphon forever is just sick, they help fuel all those abilities that cost magic, and you can do it on the same turn as Meditate without giving up your attack. A few Scholara can help out as cheap, sturdy blockers to keep guys off of them. Illusionary Warrior, Mage Push, and SS + Wall can all put a Rune Mage into a spot where they can Siphon right away, too. I just love the deck.
    Last edited by killercactus; 03-18-2012 at 10:09 PM.
    Latest Customs - KC's Customs

    I need to update this signature. While I do that, go listen to A Doug's Guide to Summoner Wars - the podcast!

  9. #39
    Join Date
    Apr 2011
    Posts
    551

    Default

    I run Holgorad and sairook in my filth deck
    Praise the Third Eye

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •