
Originally Posted by
WOOKIE
This thread started with how certain Mercs did very well in certain factions. With the new decks & reinforcements out, new combos are being found.
Bounder- The best at surprise placement.
Hulgorad also has 3 move but can't Leap over units. Bounders would be great with GD's
Heroic Feat.
Also good in the JE with assassin-type strats. Chant of Haste them into a leapable position.

Originally Posted by
WOOKIE
Eh, Sera usually wants every single bit of life she has. I don't know if 6 life is high enough to afford losing a few to Demon Hand destruction.

Originally Posted by
WOOKIE
Stone Golem- Their 3 life also combo well VG's healing.
A sturdy unit for the
Benders. Use Telekinetic Blast to move them like gates. Could a Golem move 1 space, attack & later get moved with T. Blast?
Yes, it can.

Originally Posted by
WOOKIE
Apprentice Mage- Everywhere!

Seriously though, they would do well with
Swamp Orcs since you want cheep fodder for vine walls.
Don't forget with Deep Dwarves for literally free 1 Ranged Attack (WTFG) or 2 Melee, and boosted even more with Mundol.

Originally Posted by
WOOKIE
Mundol & 5 mages- Decks with A Hero is Born. BD, GD, PE, TO, VG, & even JE(Salvation). A mini team within a faction.
Not just those, but any deck that churns through the deck fast, like exhausting the deck in 8 or less turns.

Originally Posted by
WOOKIE
The Seer- A cheep champ with card control. The
Filth & FK would benifit from control & certain ones in discard.
Agreed, but you have to prepare to use it.
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