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Thread: Which Champion "never" makes it to the party?

  1. #1

    Default Which Champion "never" makes it to the party?

    I have played this game a bunch of times since getting it..and have noticed on several occassions that some Champions in my hand never get the chance to be played. Gror seems to be the odd man out alot of times when I am playing the Dwarves...either I can never have the 7 cards needed to summon him in my Magic pile or if I do happen to have enough I end up spending it on putting 3 or 4 other cards out.

    Is it only me?

  2. #2
    Join Date
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    Nah...I'm right there with you. Unless I have a distinct advantage I don't even think about summoning Gror, Krung, or Fire Drake. They are simply too high in magic cost for me. However, 6 cost or lower I typically make an effort to get them out. So far a trend in my games has been if I get 2 champions out I'm in a good position; if I don't then I struggle through the game.

    I'm looking forward to the expansions simply to trade out some of these more expensive heros for a more viable third option in each faction (Goblins are set though...the most magic you put into a Champion there is 5).

  3. #3
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    When I play the Phoenix Elves or the Guild Dwarves, I generally get all three out throughout the course of the game, or I win before I get through the deck.

    When I play the Cave Goblins, I usually only summon Mook.

    Tundra Orcs... it depends. Krung is pretty expensive.

  4. #4
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    when playing with the PE i find it pretty easy to summon the fire drake but i would have to say that for me gror and krung are the odd men out. it doesnt matter though thokur is a much better champion.

  5. #5

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    The only ones I never summon are Blarf and Krung.

  6. #6
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    Man...Blarf is my go to man for the Goblins. Its just a matter of using him at the right time and on the right target.

  7. #7
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    Nov 2009
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    Gror + Heroic Feat (as I believe Dr. Livingston has already noted) can be a grand slam. Gror has been a difference maker in enough games for me that when at all possible he sees the board. Let the playa play.

    My Tundra Orcs are usually magic-poor so Krung more often rides the bench.

  8. #8
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    Nov 2009
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    Hilliard, Ohio
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    Quote Originally Posted by mrkurtb View Post
    Gror + Heroic Feat (as I believe Dr. Livingston has already noted) can be a grand slam. Gror has been a difference maker in enough games for me that when at all possible he sees the board. Let the playa play.
    Ah yes, that reminds me of a 4 player game I was playing. By chance, I was able to get out Gror mid-game, use heroic feat, and decimate both my opponent's armies at once. It's all really situational. Normally, I would have discarded Gror for some quick magic, but the one time was really helpful.

  9. #9
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    I rarely discard any champions for Magic because they're impossible to replace. Commons, sure. Events I can't use this turn? Why not? But usually the expensive guys, even Krung stick in my hand for awhile.

  10. #10
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    Quote Originally Posted by Jexik View Post
    I rarely discard any champions for Magic because they're impossible to replace. Commons, sure. Events I can't use this turn? Why not? But usually the expensive guys, even Krung stick in my hand for awhile.
    I'm with Jexik. Though if I have two or three champs in my hand and I'm a ways from summoning any of them I'll make the agonizing decision on which to drop. There is rarely ever a game that I don't get out at least 2 of my champions.

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