This is my first battle report in this section, I figure it would be good I just casually jog down my experience on the first ever Vassal tourney (well to be fair, the first complete one )... Anyways, big up to those that participated in the tourney and to Cleon for running it, one might think running small tourney is simple task, but it is still a job he had to do. Especially for a person that is not even in the tourney himself... and doing it for free. Thumb up to you sir.
Anyways, I don't really remember every detail since it's was awhile ago but I'll try to jog down as much as I can remember. Also this report mostly is from my perspective, so you can see through my vision on each game. I'll try to write down what I guess my opponent was thinking though... Anywho, let's get it going!
Game 1 - Quintaton16 (FK) vs. Sauam (SG)
First, even before the match begins, I had to say I have the most experience against the FK since they are my friend's most used faction in real life. I knew by experience that FK will have hard time against the Sand Gobbies and it can be an uphill battle for the FK if they don't plan correctly during those early turns, it's quite crucial for FK to keep Krusk away from the middle of the field or he'll sandstorm like crazy...
To start off the match, the funniest thing was for me to realize that I've been playing the SG's start up wrong all these time, I mixed up the Javelineer and Scavenger's position, that was embarrassing rofl. Luckily that didn't change much the way SG are played. I remember Quintation went first, he attempts to kill his own Zombie Warrior by pulling him back but was unsuccessful... then came my turn and since I saw FK pulled back, I knew it was good time for me to advance Krusk toward and secure the position where Krusk can control the middle ground with his sandstorm. I think I pushed up a few unit and kill off the starting Shaman, I build almost all my card in attempts to have plenty of magic and to prepare for magic drain so I won't be drained out and waste a turn not having resources (if any faction can catch you off guard on magic pile. FK would be it)...
Anyways, after the first turn or two, there wasn't too much exciting action on my end aside from trying to slowly move Krusk toward, I remember Quintation didn't really got much going on as well and don't seem to aware of what I was planning, then I drew a wall like on my third turn and placed it forward on the left side of SG, covering more space in my control. Quintation still only have 1 wall at that moment. Knowing I have more space control I finally commit on pushing Krusk deep onto his field, landing himself on top of his only wall, then I remember summoning a Stonecloak and I think a Javenlineer protecting Krusk's side flak, using Krusk's sandstorm I manage to pushed my own unit and one of his unit to crowded 3 of the 4 possible opening on his wall in a single turn. Knowing there isn't much FK can do to a well protected Krusk, I feel pretty safe and knew Quintation is in trouble if he don't act quickly... Then came his turn and I believe he summoned (or was it force summoned?) Anica and she starts to attack one of my common unit and did not kill anything (I think). Also without moving Ret-Talus away from the center of his wall, I managed to sandstorm Ret-Talus back into his wall for a complete wall crowd for a turn, drastically slowly him down... Finally comes around my 6th turn or so, I was able to kill off Ret-Talus by just completely shutting down FK's summoning spot and was sandstorming everything around Krusk while he was parking himself safely on top of his only wall.
This was a quicker match then I expected but largely due to Krusk's surprise factor and from what I remember, Quintaton himself said he didn't had much exp against the SG and was baffled by Krusk's sandstorming ability, so this was one of the quicker match in my vassal game... Anyways, I really don't remember too much for this match since it was the first one and it was like 6 weeks ago, but the gist of it was Krusk manage to crowd FK's wall and it pretty much won the game by that.
Game 2 - Prometheuslkr (SO) vs. Sauam (SG)
I was little worry about this match up because I don't have too many experience against this but I do know a few things on how to deal with those Vine Walls... Also as much as sandstorm and Taunt can slow down SO's vine production, I knew it was just as dangerous for Krusk to advance too early. If Krusk took too much damage too early on, I would have hard time dealing with the vines during mid/late game... I do have to say SG has a bit of an advantage in this MU, but really not by much if Krusk gets bate. It's risky match for sure.
Hmmm... I remember failing on my roll and got to go second, not exactly a good start because I need to eliminate Prometheuslkr 's starting Shaman with my staring Jav, oh well. Prometheuslkr kill his own Shaman and gained a vine, then pushed his Savager and killed my Scav on my right. Standard SO opening I believe. Come my turn I move my shaman in range to his Savager and move my Jav also in range to it. Attempts to toss a clean hit hoping to off that early threat, which it didnot happen, I got 2/3 on it, an expected outcome. Then I build very quickly, leaving a Taunt in my hand I believe because I know how good Taunt is in this MU... Come his turn again, his Savager off my Shaman on his last health (or was it Jav?) gaining Prometheuslkr much magic already. I believe he also used Vine Growth around now and attempts to move his Hunter forward but luckily all my Jav is immune to Hunter's range... Come my turn again I moved Krusk to his right next to the wall, seeing that Prometheuslkr got some early vine production it was pretty much Krusk only way to advance safely. I remember seeing Prometheuslkr had around 5 magic pile at that moment, and I just drew Kreep in my hand, with around 5 magic myself and a Taunt in my hand, I feel confident to push Krusk upward, exposing ONE possible attack. At that moment I was actually wanting for Prometheuslkr to summon a Savager (not Glarg because Glarg would be too far to shoot Krusk, unless combo with Vine Growth)... Anyways, knowing that I had Kreep ready for counter attack... in my mind I want to drain his magic pile even if that mean Krusk takes a hit from Savager's 3 dice and likely only land 2 hit. I want to distract him from growing more vine and want to slow down his magic so I won't see any of his champion... So came his turn and he indeed summoned a Savager and attempt for Krusk's life. I believe my plan succeeded because Savager only end up dealing 1 wound on Krusk. Came my turn I summoned Kreep, Taunted his unit, kill off almost everything he had and was going smoothly on my momentum....
Mid game came, because of me being ahead of resources, I mange to deny Prometheuslkr's vine production with combination of sandstorming and taunting every possible unit away from his vine. I don't exactly remember what the finer details were but I manage to park Krusk relatively safe on one of his wall in the middle field, with Kreep on his right and I believe my own wall on his left... It's still very risky at that moment because getting too close to SO's vine is not the best thing to do, but if I were to grasp on this resource advantage that I opened, I need to commit to my plan. I believe Krusk also took another 2 wounds, putting him down to 3 life and I think Muglugg is still perfect health or 1 wound on him only. Not really what I wanted but seeing that I had like 10 magic, Kreep on the field and a Biter in my hand, meanwhile Prometheuslkr only has like 4 magic or so, I wasn't too worry, yet...
Late game came, Prometheuslkr got around 4 vines and 2 walls, his magic back to manageable rates. He then play Vine Growth under Krusk, knowing that he had the magic and the fact that my Krusk is tangled, I knew it was bad sign if I don't do anything soon, Prometheuslkr can just summon anything on the new opening spot from the vine under Krusk and end the game right there... Then I drew a wall at the best timing possible! I place the wall right at that said opening, and just left Krusk there entangled while he is perfectly protected from all sides, now I knew it was golden for me since there is almost no way for Prometheuslkr to get to my Krusk... Then I summon Biter and Silt, while my Kreep still almost in perfect health. It was good to go in my view, all thanks to the draw of that wall!!! There is almost no way for Muglugg to survive the onslaught of 3 healthy champion, let alone when Silt is in the mix... Anyways, we both went out of draw pile, Muglugg needing a champion of his own, summoned Splub and almost drained out his magic doing so, attempts to fight off the bargain champions that I got... There was still a slight chance for Prometheuslkr to take the win because I made a slight mistake to put only Kreep in between Krusk and Muglugg, due to the tight spacing we got from all those vines, Kreep could of rolled a 2 or less and run away like a little girl in face of the angry Muglugg... thankfully Kreep took some redbull that day and was all like "WHAT YO GOT!!!" and stay and fight like a madman, the game ended with Muglugg took some huge blow from everyone... In retrospect, although it seem to went quit smoothly for me in this match, it was still risky, it really can go both way if my draw of that wall didn't come on time. It was a good game imo and it was much needed for me to face the SO more.