Tossed the Benders up now.
Probably going to go with Jungle Elves next.
Sounds great. These strategy minutes are really appreciated. I can't wait to hear what you have to say about the Jungle Elves (I'm behind on the podcast. So if you've already done it I'd have no idea.)
Yep, it's in episode 49.
http://www.plaidhatgames.com/sum_for...8220#post38220
It's a bit short, so if you have any more questions, I can probably answer some...
These are very helpful as someone who has played the game maybe twice before the ios version. The general strategy stuff in particular, though I'm sure I will find the rest helpful once I'm comfortable enough with one or two factions and want to branch out.
Cool; glad you're finding them useful. I'm planning to discuss the broader concept of a combo deck sometime soon, and discuss more factions after that, but I also want to eventually make minutes for beating each faction as well, probably starting with TO and GD, or whatever people on the iOS are complaining about.![]()
So yeah, Mercs have been up for a couple days. I'll expound on the Combo concept very soon with Deep Dwarves. Then it's on to the last two: Sand Goblins and the Filth.
Are there any other topics you'd all like me to cover?
Hmm, with a strategy minute...how about a strategy minute on just deckbuilding?
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(Updated May 10)
The night's shadow exists, not sleeping at all,
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Its face never showing; height never too tall.
Apart from deck-building, which is a good idea, maybe:
Taking risks
Momentum
Ups and downs of commons and champions
They aren't as obvious as faction-specific tips though, so you might want to take a lot of time to prepare them since they are more advanced concepts.
It also might be tough to squeeze these topics into 1 to 2 minute pieces. It's really not a whole lot of time to get into the nitty-gritty, and Colby gets bored when I talk for more than a minute.
A deck-building primer that discusses the main approaches (building for a specific match-up, building to purge weakness, or building for a specific strategy such as assassination/combo/zoning/crowding, relevant summoning cost numbers on champions and commons, etc) certainly seems like it'd have merit.
I like the idea of a tempo or momentum article. I think that's part of why some newer players can struggle with Cloaks, Benders, and the Filth. They don't quite have a feel for their tempo yet, and how to control the board space and draw piles to their advantage. Summoning Surge factions are like that too, as well as anything with a summoner with a magic-costing Special.
When you say ups and downs of commons and champions, do mean kind of the pros and cons of both of their uses? Where each are appropriate or not?
Last edited by Jexik; 07-28-2012 at 11:39 AM.