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Thread: The Coastal Fairies (Shocky's Custom Faction)

  1. #11
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    Nice faction, balanced, fun, and funny. Nothing says LOL like a pretty fairy beating the crap out of you! I espeacilly like the swordsmen, theyr so cool. I have one thing to say, though. If you don't mind, i actually already invented the "wave" ability. not the same power, but same event name. you can see it in my custom elemental master set, which should be one of the top 3 or 4 under your thing. It would be nice if you changed it, particularly because if you make cards for them, i am SO downloading the fairies! And 2 factions with the same event name that do differnt things is confusing. maybe you name it tsunami or something like that?

  2. #12
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    Sorry about the confusion there, but since they're both custom factions, I don't think it's a problem. If you ever plan on playing the two against each other (I'd be flattered ), it wouldn't be hard to keep the powers straight. I don't really see customs as part of the same universe as the official factions. And I didn't even know your power called Wave existed, I'll go take a look at it.
    Keep your friends close and your enemies closer...

  3. #13
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    ok, thank you! I like to play any good custom faction out their, god, if i keep to my cuurent download rate, and i sold my collection on ebay in 2 years, i would truthfully be saying "over 100 differnt factions, real and custom!"

  4. #14
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    Quote Originally Posted by Joseph View Post
    ok, thank you! I like to play any good custom faction out their, god, if i keep to my cuurent download rate, and i sold my collection on ebay in 2 years, i would truthfully be saying "over 100 differnt factions, real and custom!"
    Heh, wow. I don't play much customs, I'm trying to perfect my skills with the official factions first. That could also be why the fairies have been so long since ive played them.
    Keep your friends close and your enemies closer...

  5. #15
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    Joseph, you have to keep in mind that there are differing amounts of Custom players out there. Some actually do this for fun, and just because an ability name you used is taken doesn't give you the right to claim it. You mentioned your Master Set had been in production for a month; these were posted in September 2011.

    If you're going to make a lot more customs, check what has been posted already before filling in some ability names; they may be taken already.
    Summoner Wars Compendium Stats
    Total Games Played: 6,569 (49.21% overall win rate)
    Regular Games Played: 2,241 (57.6% win rate)
    Custom Games Played: 3,417 (40.6% win rate)
    Other: 911 (61.0% win rate)
    (Updated May 10)

    The night's shadow exists, not sleeping at all,
    The toil of the light is its only call,
    Behind the scenes lurking with shadowy gall,
    Its face never showing; height never too tall.

  6. #16
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    I know that, i am just saying that i like his faction, and if he makes cards for it, i intend on using it because it is a good faction. I don't want any confusion if i ever play them sgainst my custom faction. It wouldn't be a big deal, but i enjoy both the water elementalists and i would like to play the fairies. If i didn't like this faction, or didn,t want to play it, then heck if he has the same event name as me. I just don't want confusion. If it will make you happy, I will change my power name to Tsunami or something like that. Happy?

  7. #17
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    I think Quifflen is overpowered for his cost. The ability to take a 3 AV ranged shot at a summoner is a big advantage, but this isn't priced into the champion. I would suggest either getting rid of the bonus vs. summoner, increasing cost or making it a melee unit.

  8. #18
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    Quote Originally Posted by Joseph View Post
    I know that, i am just saying that i like his faction, and if he makes cards for it, i intend on using it because it is a good faction. I don't want any confusion if i ever play them sgainst my custom faction. It wouldn't be a big deal, but i enjoy both the water elementalists and i would like to play the fairies. If i didn't like this faction, or didn,t want to play it, then heck if he has the same event name as me. I just don't want confusion. If it will make you happy, I will change my power name to Tsunami or something like that. Happy?
    My Wave is an event, your Wave is a unit ability. I think that they can have the same name and a different ability without causing confusion. No need to change anything if you think that name is best. In a nutshell, pshaw.

    Quote Originally Posted by Serenity View Post
    I think Quifflen is overpowered for his cost. The ability to take a 3 AV ranged shot at a summoner is a big advantage, but this isn't priced into the champion. I would suggest either getting rid of the bonus vs. summoner, increasing cost or making it a melee unit.
    He's actually slightly worse in practice than his stats alone would leave you to believe. The opponent is almost always careful to keep their Summoner in a position where a ranged unit cannot get to it on the same turn it is summoned, so focusing attacks on Quifflen and killing him in a single turn before he has the chance to get a shot off is not uncommon.

    Also, getting rid of the bonus vs. Summoner or making him melee are two things I am not willing to do in the name of preserving theme. The idea I had when creating him was for an archer who only works his hardest when taking out high-profile targets, being told to fire at just a lowly common makes him feel snubbed.
    Last edited by Shockma Ranyk; 06-02-2012 at 11:12 PM.
    Keep your friends close and your enemies closer...

  9. #19
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    Oh, crap! I hust realized, i have a unit power and an event called wave! Now I need to change!

  10. #20
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    Oh god, Shocky. Gotta love how you done did right these little fellas. Small bodies, clever, tricky, hits hard if you're not careful. REALLY FLAVORFUL. Thought I'd suggest wording, naming and rebalance or whatnot.

    • Reworded Shield Bubble because Sauam is fussy about it
    • Reworded Determined
    • Redone the Explorer into Trickster to synergize with Wave and Swordsmen (alignment)
    • Reworded a lot of abilities, but no change, was already awesome to begin with

    SUMMONER
    Ashume
    2 AV (Ranged)
    3 Life
    Glamer Aegis
    When Ashume would be dealt wounds, roll a die. Ignore a number of wounds equal to half the die result, rounding down. If Ashume receives no wounds, the attacking unit receives one wound.

    CHAMPIONS

    Rema
    7 Cost
    3 AV (Ranged)
    5 Life
    Spirit Light
    When Rema would be destroyed, you may choose up to three Common or Champion units within three spaces of Rema. Immediately attack each only using two dice. Place Rema on top of your Magic Pile.

    Quifflen
    3 Cost
    2 AV (Ranged)
    4 Life
    Arrogant
    When Quifflen attacks, subtract 1 from his Attack Value if attacking a Common unit, or add 1 if attacking a Summoner unit.

    Krupth
    6 Cost
    2 AV (Melee)
    6 Life
    Captivate
    When Krupth attacks an enemy Common or Champion unit, during its owner's next turn, that unit loses all its abilities and cannot gain abilities.

    COMMONS

    Swordsman (x6)
    2 Cost
    1 AV (Melee)
    2 Life
    Sword Flurry
    Swordsmen do not move during your Movement Phase. Instead, at the beginning of your Attack Phase, you may move each Swordsman you control, and attack twice with each at any point during movement.

    Sorceress (x6)
    1 Cost
    1 AV (Ranged)
    1 Life
    Illusion
    When this Sorceress is attacked, before dice are rolled, you may pay 1 Magic to move this Sorceress 1 space. The attacking unit must attack a different unit. Otherwise, the attack is consumed.

    Trickster (x6)
    0 Cost
    1 AV (Melee)
    1 Life
    Outmaneuver
    After being attacked, you may move the attacking unit up to 1 space.

    EVENTS

    Poison (x3)
    Place this card on top of an opponent's Unit adjacent to any card you control. The Poisoned unit can only move 1 space during Movement Phase, and subtracts 1 from each die result when it attacks. The Poisoned unit receives 1 wound at the end of each turn this card is on top of it. At any time, a player may pay 2 Magic to discard this card.

    Reflection (x2)
    Until the beginning of your next turn, when an opponent's unit would deal wounds to a unit you control, the opposing unit receives a number of wounds equal to the number of wounds dealt to your unit. Any enemy units destroyed as a result of Reflection are placed on top of your Magic Pile.

    Tidal Wave (x2)
    Choose a Wall you control. That Wall receives 3 wounds. Choose an adjacent space to that Wall. Every Common or Champion unit within 7 straight line spaces in the direction of the chosen space receives 2 wounds.

    Magic Drain (x2)

    Yeah, overall, pretty cool faction. Tidal Wave is still iunno for me. But I guess your opponents would fall in line, considering how shifty your Commons are.

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