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View Full Version : My take on customs



scourn99
12-03-2009, 01:19 AM
I know undead have been posted but heres my take on them. Also anyone try using a editor program to make a blank card template? Would be nice so people can make more customs and test em out.

(A)= Attack (C)= Cost (L)= Life



(A3) Valdor the Pale
Summoner of the Living Dead

Range (L5)

Necromancy
At the start of your turn, roll a die. On a result of 4 or higher, place 1 Common Living Dead Unit from a discard pile adjacent to Valdor the Pale.




(A1) Skeletal Fighter
(C0) Common of the Living Dead

Melee (L1)

Deaths Resilence
Skeletal Fighter can only be wounded on a roll of 4 or higher.





(A1) Skeletal Archer
(C1) Common of the Living Dead

Range (L1)

Nimble Bones
Skeletal Archer can move 1 space before making an attack.




(A2) Wraith
(C2) Common of the Living Dead

Melee (L1)

Incorpreal
Wraith can only be wounded on a roll of 5 or higher.




(A5) Hulking Horror
(C6) Champion of the Living Dead

Melee (L7)

Hulkingl
Hulking Horror can only move 1 space when it moves instead of 2.




(A3) Cardax the Risen Knight
(C5) Champion of the Living Dead

Melee (L6)

Fearful Presencel
Adjacent enemy Units have -1 to their attack (minimum of 1) while attacking Cardax.




(A3) Sestis
(C5) Champion of the Living Dead

Range (L4)

Deaths Presence
At the start of your turn, you may move 1 of your Common Living Dead Units adjacent to Sestis.

Call the Grave
Roll a die. On a result of 4 or higher, take up to 3 Living Dead Common Units from any Discard piles and place them facedown on your side of the map. At the start of your next turn, flip any facedown Living Dead cards face up. While facedown, treat them like a Wall.

Limitless Army
Until the start of your next turn, any of your Common Living Dead Units that are killed are instead placed into your hand. Limit of 5 cards in your hand still applies.

Empower Undead
This card remains in play. At anytime you may discard it. At the start of your turn, discard the top card of your Magic deck. If there are no cards in your Magic deck, discard this card. While this card is in play, you may do the following once a turn.

Move 1 of your Living Dead Units 1 additional space when it moves.

Add 1 additional disce when attacking with 1 of your Living Dead Units.

Grip of the Grave
Your Common Units with a cost of 1 or less gain the following Ability until the start of your next turn.

Grave Grip
Enemy Units adjacent to this Unit may not move.


Move factions to come, lemmi know what you guys think