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View Full Version : The Filth Faction - spoilers from podcast 10



Aleph
07-02-2011, 05:56 PM
The Filth is a new SW faction introduced in podcast 10, as well as the race for the at-this-time only remaining unspoiled DR character, the Fourth Vessel. Maybe I'm the last person here to know about it, but I thought I'd start a thread for them with known data and questions.

Apparently, they are self-mutating religious fanatics that become unspeakable monstrosities for their faith (which I can only hope is Lovecraftian in nature). Mechanically, the Filth are based around 0 cost commons that are enhanced with mutations to become useful in a variety of ways. Their summoner, the Demagog, can yoink mutation cards from the draw deck or the discard deck, so they should always be available to enhance their commons. Mutations are subbed in for commons.

Questions:
1. Do the Filth have champions, or very expensive mutations that create champion level mutants out of their 0 cost commons?
2. Colby mentioned only being able to have 2 mutations and that this makes the Filth all about variety. I assume this means only 2 of a particular mutation?
3. Do they end up breaking the normal number of cards in a deck rule? If their commons often essentially require two cards, does this make them especially vulnerable to being decked / Breaker-ed? I suppose this would depend on the cost of the Demagog's search ability...?
4. Do they still get Events? How many?

Sauam
07-03-2011, 05:17 AM
I got Scam (http://www.plaidhatgames.com/sum_forums/showthread.php?p=7733#post7733) clicking in here thinking there is some sort of spoiler

I am 200% sure no one is going to answer any of those question until much later on -_____-

Aleph
07-03-2011, 08:59 AM
I got Scam (http://www.plaidhatgames.com/sum_forums/showthread.php?p=7733#post7733) clicking in here thinking there is some sort of spoiler

I am 200% sure no one is going to answer any of those question until much later on -_____-

Colby might clarify what he meant by 2 mutations max.

And the warning was pretty clear - spoilers from podcast 10. On many of the forums I've been on people have raged over similar releases without a warning. I guess there's just no pleasing everyone... :)

bmwrider
07-03-2011, 09:03 AM
I got Scam (http://www.plaidhatgames.com/sum_forums/showthread.php?p=7733#post7733) clicking in here thinking there is some sort of spoiler

I am 200% sure no one is going to answer any of those question until much later on -_____-

Yeah but getting people talking about the filth this early on can only help PHG, think about it, after people finally get their hands on the master set and or while people are playing with the set they will be talking about that fact that there is still more to come.
Building up demand or desire for something before its out is always a good thing.

gamjuven
07-04-2011, 10:13 AM
The Filth are awesome in every way. One of my favorite factions ever. They definitely bring something new to the table.

Deceit
07-07-2011, 04:32 AM
Well Colby gave everyone a hint of the Filth in the Dungeon Run preview (http://www.plaidhatgames.com/sum_forums/showthread.php?t=888). Apparently the 4th vessel is one. (scroll down to his bio)

XCoconutMonkey06x
07-07-2011, 01:47 PM
The Filth are awesome in every way. One of my favorite factions ever. They definitely bring something new to the table.

I agree. I really like the idea behind them. I just have a hard time wrapping my head around them so I can't get them to work the way I want them to (or at least think they should go). Course, I had the same issues with the Benders as well, lol.

juicebox
10-16-2011, 03:26 PM
Looks like The Filth already have their own dice!

Here: Bottom Right? (http://www.plaidhatgames.com/product17.html)