Sweetcurse
12-02-2009, 03:18 PM
Here’s my idea for Wild Men. Their Summoner is a high priest who sacrifices his warriors as expendable power to bolster troops or himself. I’m sure there’s some broken in here, but with your help maybe I can fix it.
Wild Men of Oblivion Jungle
Summoner
Ru-Doh-High Priest
A-1
L-6
P: Sacrifice:
Once per turn, Ru-Doh may destroy any or all adjacent allies. Add one to his attack for every wound left on the sacrificed characters. The maximum attack he can achieve is 10. Instead of adding to his attack, Ru-Doh may choose to give an ally the boost. If used on an ally, the attack may be increased to a maximum of +2. Ru-Doh may not bolster himself and an ally on the same turn.
Champions:
Ell-Hada-Female Witch
A-2
L-5
S-3
P-Curse:
Once during your turn, Ell-Hada may place, or move, a curse token, onto a game space or character. Cursed characters must re-roll all their successful attacks. Cursed spaces may not be entered by any means. You may not have more than 3 curse in play at a time.
Som-Braz-Panther Scout
A-2-Ranged
S-6
L-5
P: Jungle Stealth:
Som-Braz may only be attacked by adjacent characters. Add two to his attack when adjacent
Man-Chadoh-Jaguar Warrior
A-6-
S-7
L-7
P:Bolas:
Choose an adjacent opponent’s character card currently in play. That card may not move or attack on its next turn. May not target the same character in a consecutive turn.
Commons:
Chi-Vi-Toz-Wariors
A-1
L-2
S-0
P: Fanatical:
If within two spaces of Ru-Doh, Chi-Vi-Toz must end their move adjacent to him.
Hu-Rra-Kahs-Raven Scouts
A-1-Ranged
S-1
L-1
P: Raven Soar:
May move diagonally and over walls unimpeded.
Bru-Jah-Zos-Astro Priests
A-2
S-5
L-3
P: Masters of the Stars:
Once per turn, you may see an opponent’s hand and discard one card of your choice.
I asked an artist friend of mine for some sketches to go with this. Hopefully I’ll have those soon.
Next, Commando Elves!
Wild Men of Oblivion Jungle
Summoner
Ru-Doh-High Priest
A-1
L-6
P: Sacrifice:
Once per turn, Ru-Doh may destroy any or all adjacent allies. Add one to his attack for every wound left on the sacrificed characters. The maximum attack he can achieve is 10. Instead of adding to his attack, Ru-Doh may choose to give an ally the boost. If used on an ally, the attack may be increased to a maximum of +2. Ru-Doh may not bolster himself and an ally on the same turn.
Champions:
Ell-Hada-Female Witch
A-2
L-5
S-3
P-Curse:
Once during your turn, Ell-Hada may place, or move, a curse token, onto a game space or character. Cursed characters must re-roll all their successful attacks. Cursed spaces may not be entered by any means. You may not have more than 3 curse in play at a time.
Som-Braz-Panther Scout
A-2-Ranged
S-6
L-5
P: Jungle Stealth:
Som-Braz may only be attacked by adjacent characters. Add two to his attack when adjacent
Man-Chadoh-Jaguar Warrior
A-6-
S-7
L-7
P:Bolas:
Choose an adjacent opponent’s character card currently in play. That card may not move or attack on its next turn. May not target the same character in a consecutive turn.
Commons:
Chi-Vi-Toz-Wariors
A-1
L-2
S-0
P: Fanatical:
If within two spaces of Ru-Doh, Chi-Vi-Toz must end their move adjacent to him.
Hu-Rra-Kahs-Raven Scouts
A-1-Ranged
S-1
L-1
P: Raven Soar:
May move diagonally and over walls unimpeded.
Bru-Jah-Zos-Astro Priests
A-2
S-5
L-3
P: Masters of the Stars:
Once per turn, you may see an opponent’s hand and discard one card of your choice.
I asked an artist friend of mine for some sketches to go with this. Hopefully I’ll have those soon.
Next, Commando Elves!