Jexik
11-24-2009, 06:09 PM
One neat thing about a number of the cards released so far, especially for the Orcs and Goblins, is the inclusion of a weakness/die disadvantage. Blagog (TO Champion), and Slingers (CG common) each have Reckless- which means that they only hit on a 4 or better. Shamans (TO Common) need to hit on both dice to actually hit, and the sluggish Smashers always get wounded the full amount possible from a given attack. At the same time, the Phoenix Elves and Guild Dwarves have some abilities that give them an odds advantage.
This is a fairly elementary observation (I've only played 11 games so far), but I've found that there are certain combinations of abilities that can render your weakness moot, and others that encourage that weakness to come out.
If you're up against a stonemelding Oldin, send in the Slingers or Blagog, (but not the Shaman). The reverse is true for Baldar. His block ability not only encourages the use of Shaman, but also encourages you to whittle him down with many weak 1 die attacks that really don't suffer from having to hit on all of their 1 die.
Smashers smash Guardians. Precise vs. Sluggish is a waste of time for them, and your 4 hp/2 attack will quickly crush them. Warriors on the other hand, are a bit more of a problem. Two of them can jump out and kill a Smasher, and then hide behind a wall.
In a similar line of thought, throw 1 wound commons at enemy Shaman all day.
This is a fairly elementary observation (I've only played 11 games so far), but I've found that there are certain combinations of abilities that can render your weakness moot, and others that encourage that weakness to come out.
If you're up against a stonemelding Oldin, send in the Slingers or Blagog, (but not the Shaman). The reverse is true for Baldar. His block ability not only encourages the use of Shaman, but also encourages you to whittle him down with many weak 1 die attacks that really don't suffer from having to hit on all of their 1 die.
Smashers smash Guardians. Precise vs. Sluggish is a waste of time for them, and your 4 hp/2 attack will quickly crush them. Warriors on the other hand, are a bit more of a problem. Two of them can jump out and kill a Smasher, and then hide behind a wall.
In a similar line of thought, throw 1 wound commons at enemy Shaman all day.