KCU Master 2007
11-24-2009, 12:27 AM
During Summer and Winter breaks I enjoy doing a lot of world building. In one of my projects I began writing a language and created a distinct culture. I've decided to try to incorporate them into Summoner War customs. First up are the Shadow Warriors (Sonnexax Yelvajzin)
(Key to the stats: A=attack power; L=life, S=summon cost, Sw=melee attack, B=ranged attack)
Shadow Warriors
Lekshe – Summoner
LeksheNon- Champion
LeksheNesh- Champion
LeksheLek- Champion
Shadows - Common
Mages - Common
Spectars - Common
Lekshe (A-2, L-5, B)
Master of Shadows
Instead of attacking with Lekshe you may
summon any common Shadow Warrior Unit to any
point on your side of the battlefield. You
must move the correct ammount of cards
from your Magic Pile to Discard Pile.
LeksheNon (A-3, L-5, S-4, Sw)
Life Link
For every creature that LeksheNon kills, you may remove
1 wound marker from Lekshe. When LekshNon is killed,
add one wound to Lekshe.
LeksheNesh (A-4, L-4, S-6, Sw)
Shadow on the Wind
LeksheNesh may move an extra 2 spaces during your
movement phase. If LeksheNesh moves more than 2.
spaces subtract 2 from his attack.
LeksheLek (A-3, L-5, S-5, Sw)
Quick Freeze
Instead attacking normally, you may roll 1 die.
If a hit is rolled, the attacked figure cannot
be moved and cannot attack or use any special abilities until
the end of your next turn.
Shadows (A-1, L-1, S-1, Sw)
Slip into Shadow
When attacked by an enemy unit, if that unit
does not roll a 4 or higher on any dice you
may ignore any wounds and move the attacked
shadow 1 space.
Mages (A-1, L-2, S-2, B)
Concentrated Will
When attacking with a Mage, if a 6 is rolled
add one additional wound to the attacked unit.
Specters (A-2, L-1, S-1, Sw)
Intangible
Specters may move through any unit the battle
field and friendly walls. Specters may not
move through an opponent's wall.
Event cards to come later. Enjoy.
(Key to the stats: A=attack power; L=life, S=summon cost, Sw=melee attack, B=ranged attack)
Shadow Warriors
Lekshe – Summoner
LeksheNon- Champion
LeksheNesh- Champion
LeksheLek- Champion
Shadows - Common
Mages - Common
Spectars - Common
Lekshe (A-2, L-5, B)
Master of Shadows
Instead of attacking with Lekshe you may
summon any common Shadow Warrior Unit to any
point on your side of the battlefield. You
must move the correct ammount of cards
from your Magic Pile to Discard Pile.
LeksheNon (A-3, L-5, S-4, Sw)
Life Link
For every creature that LeksheNon kills, you may remove
1 wound marker from Lekshe. When LekshNon is killed,
add one wound to Lekshe.
LeksheNesh (A-4, L-4, S-6, Sw)
Shadow on the Wind
LeksheNesh may move an extra 2 spaces during your
movement phase. If LeksheNesh moves more than 2.
spaces subtract 2 from his attack.
LeksheLek (A-3, L-5, S-5, Sw)
Quick Freeze
Instead attacking normally, you may roll 1 die.
If a hit is rolled, the attacked figure cannot
be moved and cannot attack or use any special abilities until
the end of your next turn.
Shadows (A-1, L-1, S-1, Sw)
Slip into Shadow
When attacked by an enemy unit, if that unit
does not roll a 4 or higher on any dice you
may ignore any wounds and move the attacked
shadow 1 space.
Mages (A-1, L-2, S-2, B)
Concentrated Will
When attacking with a Mage, if a 6 is rolled
add one additional wound to the attacked unit.
Specters (A-2, L-1, S-1, Sw)
Intangible
Specters may move through any unit the battle
field and friendly walls. Specters may not
move through an opponent's wall.
Event cards to come later. Enjoy.