View Full Version : A Hero is Born: Worth It?
esper88
01-15-2011, 07:16 PM
A Hero is Born is a very common Event Card. All but Fallen Kingdom and Cave Goblins feature it.
What has been your experience with this Event Card? Undoubtedly it has been in your hand countless times when playing Summoner Wars, so what has all of this experience told you? What faction benefits the least, or the most?
In my personal experience, it has never been useful. It is far more likely that a hand will be cluttered with Champions than completely devoid of them. If you draw it at the beginning of the game odds are you either don't have enough magic for a champion, though this is the phase you're least likely to already have a champion in hand. Mid Game you probably have the magic, but you also probably have the champion already. Maybe not the right champion, but is this too much of an issue in Summoner Wars? Late game, odds are you already drew your champions.
All in all, I look at playing A Hero is Born as a -1 in card advantage. Building it as magic is almost always the better option, as one more magic to bring out a champion is usually better than searching out a champion who will be coming soon anyway.
As I'm finding more and more, Summoner Wars adapts drastically for a person's playstyle. That's the beauty of this game. What I'm saying is "What might be right for some may not be right for you" applies very aptly to Summoner Wars. So these are just opinions rather than hard and fast tactics. This is how I play the game.
I'm interested to know how you play A Hero is Born.
Shockma Ranyk
01-15-2011, 07:23 PM
My advice on aHiB: If it's the last card in your deck, don't use it. Shocker, right? ;)
More seriously, it's usually better off in your magic pile. I could see using it if you have a lot of magic and your summoner's threatened, but even then, you have to wait a turn before you can actually summon the champ you just brought to your hand, so you're better off just summoning commons that turn, IMO.
Killer Lawnmower
01-15-2011, 07:41 PM
I try to use it right when I draw it. I seem to end up with the heroes at the bottom of my deck a lot so it helps. However, the last game I was playing Vanguards and had Kalon and Raechel in my hand, but was going to discard Raechel so I just used it and searched for Archangel. He was the top card!!
Klaxas
01-15-2011, 09:02 PM
the only time i see a hero is born being usefull is not when you just need a champion, but when you need the right champion. for example, if you play a deck with elves based around fire beasts then holeas is essential to get out early as she is a key component in the strategy.
same with tundra orcs and a bragg deck. or if getting magos out for the hand size is essential to your strategy you might use it.
personaly i have never put it to good use but i do see the uses for it.
killercactus
01-15-2011, 10:41 PM
I just pretend that I have 4 champions in my deck. Sometimes I build it as magic and sometimes I play it, but the same thing can be said about my Champions, too.
Jexik
01-16-2011, 06:30 PM
I almost never play it. Maybe around 4% of my games, with over half those being back when Thorkur was too good.
Sujoah
01-16-2011, 10:19 PM
One of the few times where I've found it helpful are when I need to get Holleas out to help summon Fire Beasts. Aside from that, though, it usually just goes to the magic pile.
PePe QuiCoSE
01-17-2011, 07:36 AM
Just build the sucker. I have posted in variants something extra i would have liked from the card. Nowadays i only use it if i have the magic and no champion in hand or if i'm sporting Queso in my deck and can get him super early, specially with Vanguards. Vanguards have extra use for it due to Summoning Surge, although it never comes together really.
Sauam
03-20-2011, 04:09 AM
One of the best use of this card is when you draw this in your opening 5 cards
use this to fetch a Champion then dump all other 4 cards, then deploy it the next turn since now you should have enough magic for most mid range champion (higher end Champion is also possible if you mange to take out some unit during the first turn)
A quick turn-2 meaty Champion is a real power house :eek: I've cause some major pillage in a few game that I pull this off. I especially like it when I pull out a turn-2 Mook and go down town with my beef up goblins... a GG usually are in hand soon after that happens
I would not underestimate this card's power
chardris77
03-20-2011, 11:19 AM
One of the best use of this card is when you draw this in your opening 5 cards
use this to fetch a Champion then dump all other 4 cards, then deploy it the next turn since now you should have enough magic for most mid range champion (higher end Champion is also possible if you mange to take out some unit during the first turn)
A quick turn-2 meaty Champion is a real power house :eek: I've cause some major pillage in a few game that I pull this off. I especially like it when I pull out a turn-2 Mook and go down town with my beef up goblins... a GG usually are in hand soon after that happens
I would not underestimate this card's power
the probability of getting it there is about 3/25 though.
Sera Eldwyn's boyfriend
03-20-2011, 11:51 AM
Chardris77 is right, the chances of you getting it that early is slim to none. It's best to not rely on or really use the card at all. Just use it as magic fodder, so far it's the best role it's played since it's creation.
Elcor13
03-20-2011, 12:24 PM
Oh god now there are two threads about this. The other one has more reasons why AHiB can be decent, especially against factions like the Cloaks. Spy is an evil, evil card :(
http://www.plaidhatgames.com/sum_forums/showthread.php?p=9090#post9090
Sujoah
03-20-2011, 01:16 PM
Oh god now there are two threads about this. The other one has more reasons why AHiB can be decent, especially against factions like the Cloaks. Spy is an evil, evil card :(
http://www.plaidhatgames.com/sum_forums/showthread.php?p=9090#post9090
Ha! That's quite the reason to use it. And one of the few, aside from getting Holleas/Magos/Bragg out early.
PePe QuiCoSE
03-21-2011, 08:32 AM
I especially like it when I pull out a turn-2 Mook and go down town with my beef up goblins... a GG usually are in hand soon after that happens
I would not underestimate this card's powerThis card is so powerful that even helps factions that don't have it!
prometheuslkr
03-21-2011, 01:09 PM
This card is so powerful that even helps factions that don't have it!
I think he was talking about the power of a turn-2 champion, not necessarily relating to aHiB.
Sauam
03-21-2011, 10:48 PM
This card is so powerful that even helps factions that don't have it!
I suppose my sentence could be more well written, it was a two part sentence. First was as mention, turn two mid-range champion or higher end Champion if you manage to gain some magic from killing
Second part was me referencing how powerful a turn 2 Champion is, as I pull off a turn 2 Mook a few time and victory was in hand soon after... It was not meant that Hero is Born are to fetch Mook as I do understand CG dont have such card since CG is my main
Glad I made you lol'ed though :D
PePe QuiCoSE
03-22-2011, 08:37 AM
TBH, i thought you were playing in Vassal which for some reason has added a Hero is Born as an available CG card.
Clarissimus
03-22-2011, 12:11 PM
I don't play it often, but it comes in handy more often than Intercession.
killercactus
03-22-2011, 12:23 PM
I don't play it often, but it comes in handy more often than Intercession.
I build a lot of events for the VG - Holy Judgment, Divine Strength and Intercession all get built for magic by me quite a bit. I usually only play Intercession if Archangel is currently assaulting the summoner when I get it.
Summoning Surge is the only event that I play regularly. The rest of them are just so situational.
darkbladecb
03-22-2011, 08:02 PM
I build a lot of events for the VG - Holy Judgment, Divine Strength and Intercession all get built for magic by me quite a bit. I usually only play Intercession if Archangel is currently assaulting the summoner when I get it.
Summoning Surge is the only event that I play regularly. The rest of them are just so situational.
Holy Judgment is awesome. I try to play all three every game. Though sometimes only two.
killercactus
03-22-2011, 09:20 PM
Holy Judgment is awesome. I try to play all three every game. Though sometimes only two.
Holy Judgment is awesome if you have a few Priests down. Personally, I can't ever seem to have the magic to spare to summon those guys.
I seem to just summon Guardian Knights sparingly and focus on getting out both Kalon and Archie. It seems tough to me to get out those 2 7-costars and still have enough for multiple Priests.
Elcor13
03-22-2011, 09:52 PM
I seem to just summon Guardian Knights sparingly and focus on getting out both Kalon and Archie. It seems tough to me to get out those 2 7-costars and still have enough for multiple Priests.
Yeah, I have rarely seen both champs and a lot of priests. I actually prefer priests to the Archangel, partly because the angel tends to out pace the rest of my units and can be swarmed pretty quickly and partly because priests actually have the potential for a higher damage output. Its really fun, though really rare to play two HJ's on two priests and get 10 attacks :D Or just having the threat of your opponent's champ being taken down by two men of the faith with giant hammers :D
jsmkd
03-23-2011, 11:09 AM
Yeah, I have rarely seen both champs and a lot of priests. I actually prefer priests to the Archangel, partly because the angel tends to out pace the rest of my units and can be swarmed pretty quickly and partly because priests actually have the potential for a higher damage output. Its really fun, though really rare to play two HJ's on two priests and get 10 attacks :D Or just having the threat of your opponent's champ being taken down by two men of the faith with giant hammers :D
Makes you want to repent.
The orcs lost because of this. they had a great push going but a SS and 2 priests with a HJ had a full life Grognack traped between two wall.
Barney Stinson
03-24-2011, 10:40 AM
A hero is born= magic. End.
Sera Eldwyn's boyfriend
03-24-2011, 02:04 PM
Well said Barney, honestly I couldn't have said it better myself.
Sauam
03-24-2011, 06:22 PM
I still say aHiB is here to stay
aside from a turn 2 Champion play, it is also good for fetching Mango asap for those specify build... not to mention fetching Nashi will have huge affect on your opp when you don't play him ;)
with new Merc-Champion coming our way, aHiB is just healthy for Summoner Wars's life, it make deck building more enjoyable because you can somewhat base a deck on 1 Champion but without having aHiB too powerful
airdroppers
04-29-2011, 02:49 PM
aHiB is probably going to get better and better as the game matures, right now it's pure crap. I always thought it was useless, you get a Hero, you show it to your opponent and with your Magic Pile out you are basically telling him/her what your next turn is. It would be way more powerful if you could Summon the Champion right away... but it might be too powerful then.
There should be an event called A Hero Falls Asleep (lol). For those times when you pull a 7-8 point Champion right off the bat, just put em' back in your draw pile with aHFA. :D Probably would be slightly more useful than aHiB.
But, who knows. There might be some situational not so expensive Champion coming out for Merc's.
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