Aldin
11-19-2009, 07:34 PM
I played my first game of Summoner Wars tonight – Cave Goblins versus Guild Dwarves. It was a learning game played with my son and I offered him the choice of factions. He chose the Goblins, won the initiative roll to give me the first turn and we were off!
I got a powerful Dwarf champion in my initial hand, Baldar, who only takes damage when all of your opponent’s attack dice are hits. I immediately moved my starting units forward to attack the Goblins, hoping to convert some of my foes into magic to summon Baldar. With decent luck I managed to kill a Fighter and wound a Berserker, building a point of magic. At this point I discarded four common units from my hand to build my magic pile for summoning Baldar. Big mistake.
The Goblins play like a horde, getting two attacks from their Fighters in addition to their normal three attacks. Also, two of their common units are free to summon. My son reminded me of that fact when on his turn he immediately brought two Fighters in to reinforce and proceeded to knock off both of the Defenders I’d advanced on my turn.
In subsequent turns he exploited my lack of commons. The pricey Baldar fell to Goblin Rage – allowing them an additional attack with their single attack die and bypassing Baldar’s special defense. With all the magic he’d accrued from killing MY units he brought in The Eater – a commons destroyer with a substantial attack. And with The Eater he found a clever thing to do.
You need Walls to bring units into play and he moved The Eater next to my only Wall, attacking it with his beefy attack and willing to sacrifice his own cheap commons as necessary to maintain the attack (The Eater must destroy a common at the end of every turn, player’s choice). I ended up needing to summon and move commons to attack him which he then ate to maintain his attack on my Wall.
In the end, he pulled an Event combo using Rage and Horde Attack to make several strong strikes against my Summoner, Oldin, and that was all she wrote. Lots of fun and something I’m eager to play again. Total play time was about forty minutes.
I got a powerful Dwarf champion in my initial hand, Baldar, who only takes damage when all of your opponent’s attack dice are hits. I immediately moved my starting units forward to attack the Goblins, hoping to convert some of my foes into magic to summon Baldar. With decent luck I managed to kill a Fighter and wound a Berserker, building a point of magic. At this point I discarded four common units from my hand to build my magic pile for summoning Baldar. Big mistake.
The Goblins play like a horde, getting two attacks from their Fighters in addition to their normal three attacks. Also, two of their common units are free to summon. My son reminded me of that fact when on his turn he immediately brought two Fighters in to reinforce and proceeded to knock off both of the Defenders I’d advanced on my turn.
In subsequent turns he exploited my lack of commons. The pricey Baldar fell to Goblin Rage – allowing them an additional attack with their single attack die and bypassing Baldar’s special defense. With all the magic he’d accrued from killing MY units he brought in The Eater – a commons destroyer with a substantial attack. And with The Eater he found a clever thing to do.
You need Walls to bring units into play and he moved The Eater next to my only Wall, attacking it with his beefy attack and willing to sacrifice his own cheap commons as necessary to maintain the attack (The Eater must destroy a common at the end of every turn, player’s choice). I ended up needing to summon and move commons to attack him which he then ate to maintain his attack on my Wall.
In the end, he pulled an Event combo using Rage and Horde Attack to make several strong strikes against my Summoner, Oldin, and that was all she wrote. Lots of fun and something I’m eager to play again. Total play time was about forty minutes.