PDA

View Full Version : The Book of Scaag



Killer Lawnmower
11-25-2010, 08:54 PM
The Book of Scagg
Champion of the Cave Goblins: Reinforcements 1: Grungor's Charge
http://www.summonerwars.com/Scagg.jpg
Scagg Curse-Eye. Scagg Doll-Jabber. Scagg Cackle-Die. He is the Cave Goblin whose blade will never cut you, yet at its edge you will die. Scagg does not try to overcome his foes with martial prowess. He has no need. When you earn his attention on the battlefield, you will know. The iciness will creep up your spine. It will seize your shoulders and your arms. And slowly, so slow you will know what is happening, the iciness will reach your heart. Scagg will not touch you, but from his touch you will die.

Rulings and Clarifications
His name is Scagg not Scaag.;)

Community Contributions
N/A

esper88
01-11-2011, 04:58 PM
Scaag is my new favorite unit.

I just played a game of Goblins vs. Undead, and the game came down to Sneeks with 3 wounds and Scaag with 2 wounds vs. 4 Reapers, 1 Skeletal Archer and a full health Ret-Talus.

Through careful placement and manipulation of Sly and Curse, it came down to Sneeks with 6 wounds and Scaag with 5 wounds against a full health Ret-Talus (1 Magic). It was a stalemate, with Ret Talus slowly chipping away at a wall in order to get another magic for a revival. It looked like this:

R - -
W- W
Sn-Sc

The wall between Ret and Sneeks had 8 wounds, and neither player would destroy it because it meant the opponent would get the first strike.

Finally Scaag moved back one over 1 so Ret could shoot at him, but only if he allowed Sneeks to attack him.

Scaag died, Ret only took 1 wound from Sneeks, and a revived archer finished off the goblin king.

Although they lost, this shows the crazy potential Scaag has as an endgame tagteam with Sneeks. That's where he truly shines.

prometheuslkr
01-16-2011, 02:31 PM
According to the recent FAQs, his name is supposed to be 'Scagg,' as in the power text.

Sujoah
01-16-2011, 02:40 PM
According to the recent FAQs, his name is supposed to be 'Scagg,' as in the power text.

In addition, the actual card says Scagg.

prometheuslkr
01-16-2011, 03:41 PM
That's why I said "as [it is spelled] in the power text."

Sujoah
01-16-2011, 06:17 PM
That's why I said "as [it is spelled] in the power text."

I know, I was just stating that the card that you receive in the reinforcements also has the correct spelling.

Either way, it's something that I didn't notice, so nice job with that. ^_^

prometheuslkr
01-16-2011, 10:28 PM
Oh. My reinforcements are (hopefully) in the mail, so I haven't gotten the actual card yet.

sitnam90
04-24-2011, 09:05 PM
This guy really is a bargain. For four magic you get:


Six life
Ranged attack
An extra attack/board control ability


The ranged attack alone makes him a great boon for the CG.

prometheuslkr
04-24-2011, 10:45 PM
Not sure 1 ranged attack is worth much, but this guy really opens up new possibilities when you think about combining his power with sly. Sly + Curse = Havoc!

sitnam90
04-24-2011, 10:57 PM
Not sure 1 ranged attack is worth much, but this guy really opens up new possibilities when you think about combining his power with sly. Sly + Curse = Havoc!

It isn't great, but it's good for CG. Plus it helps add to his board control. A player that refuses to risk his melee units for fear of Curse will have them pot shotted with Scagg. A player that attacks him will run the risk of being cursed. Ranged units will negate this, but most of the factions have more melee units then ranged. Plus that 1 attack is awesome when fighting the PE, who give Cg all sorts of trouble. I've seen games hang off of one lifepoint left on Elien, so anything that can stratch a wound off is super useful.

brightknight_216
04-25-2011, 12:30 PM
I don't have the motivation yet to put Scaag into my CG deck. Currently, I'm using Mook, Reeker and Krag as champions.

I choose Reeker for his bonus attack and Krag for his movement superiority. Mook is a must have in my CG deck due to his boost to the dice roll value and can be useful combo with Goblin Horde Attack and Goblin Rage.

However, I thought of a way where Scaag can be useful against PE. First have a unit get near to Prince Elien. Then sly Sneeks in. The PE player will probably move Prince Elien away and summon some units to block Sneeks path. This is okay. Just let Sneeks do away with one of the units with his 3 attack value. Then have Sneeks sly out and replace him with Scaag. If there is any other 1 life common units blocking his path (which is common in PE deck i.e. Archers, Warriors, and Fencers), Scaag can first destroy it using his Curse ability and he will have a clear line of sight to shoot at Elien. Later have Sneeks sly back in to scare the hell out of Elien :D (unless the PE can manage to summon a Champion by that time to Elien).

Sauam
08-25-2011, 02:15 PM
One of my friend been recently using Scag very heavily, at first I wonder why but I slowly learn his reason to use him rather than the likes of Reeker/Krag

He had found a clever way to use Scag's curse, he use it as human shield ability. Which to my surprise it works wonderfully.

Summon a 0 cost unit such as Slinger, move slinger and move Scag behind it (or behind a direction where enemy comes in from) shoot with slinger if chance permits, then come enemy turn you have a slinger as meat shield for Scag, if enemy kill it then so-be-it, if not, at the start of the turn curse it and move Scag forward...

All that forward momentum without the worry of Scag taking a hit, the 0 cost slinger if unharm will just become a magic like you would if you choose to build it anyways... this also amazingly by passed my GD's magic drain this one game where he had zero magic (or 1 magic but I refuse to drain it) on my turn and got 1 magic when it came back to his turn, like he build it but I cannot drain it... quite clever I must say.

edit: he manage to always somehow move scag very close to my summoner with full health because of this goblin meatshield and manage to curse my summoner a few time.

esper88
08-25-2011, 06:27 PM
Wow, that's neat. The only thing is that, as the opponent, I'd probably rather net 1 magic attacking a Slinger than chipping away at Scagg. But I'm not in much of a position to talk about the CG, being terrible with them.

I use Scagg to tag team with Sneeks, as I've said before. Sneeks attacks, switches with Scagg. The opponent is more or less forced to attack Scagg (if melee), which prompts you to curse the next turn. Then you move Scagg away to better position Sneeks's Sly, rinse and repeat.

This gets off an effective "attack" with Scagg while also allowing Sneeks to be defensively Sly.

Phoenixio
08-25-2011, 07:52 PM
I really like Scaag. He's not as flashy as the others, and that's his quality. As your opponent ignores him, you can move him to interesting positions, and then trigger good Horde Attacks. Or if he's being beaten up to death, your opponent is wasting resources and time for you to better use the rest of the Swarm, and Curse here and there!

And he got range too. Weak Range, but range nonetheless, and better range than Slingers.