marcsanti
11-19-2009, 04:47 PM
I was just brainstorming some ideas and thought I'd try my luck at creating some undead units. Thoughts??
Dreg'thar
Summoner
Ranged Attack
Life= 6
Attack=3
Death Charm: If Dreg'thar attacks an undead unit, that unit instead may remove wound markers equal to the number of hits rolled.
Uratago
Champion of Undead
Ranged Attack
Cost=4
Attack=2
Life=4
Raise the Dead:Whenever a unit (excluding Death Knights and Death Mages) within 4 spaces of Urotago is destroyed, you may place either a Death Knight or Death Mage card from your hand or any discard pile in the place of that card.
Death Knight
Common of Undead
Melee Unit
Cost=1
Attack=1
Life=2
Decay: At the start of of you movement phase in which you decide to move this card, roll a die. If you roll a 1, add 1 wound to this card.
Death Mage
Common of Undead
Ranged Attack
Cost=1
Attack=1
Life=2
Decay: At the start of of you movement phase in which you decide to move this card, roll a die. If you roll a 1, add 1 wound to this card.
---maybe a different ability on these guys---
Flesh Golem
Common of Undead
Melee Unit
Cost=2
Attack=2
Life=4
Devour Flesh: Whenever an adjacent non-undead unit is destroyed, this card may remove 1 marker.
Ghast
Common of the Undead
Melee Unit
Cost=2
Attack=1
Life=3
Paralytic Touch: If Ghast wounded a unit this turn, that unit cannot move or attack on its next Movement or Attack phase unless it rolls a 6.
Riddick (Vampire)
Champion of the Undead
Melee Unit
Cost=6
Attack=3
Life=5
Life Drain: When attacking with Riddick, remove wound markers from this card equal to the number of hits rolled durring Riddick's Attack phase.
Dreg'thar
Summoner
Ranged Attack
Life= 6
Attack=3
Death Charm: If Dreg'thar attacks an undead unit, that unit instead may remove wound markers equal to the number of hits rolled.
Uratago
Champion of Undead
Ranged Attack
Cost=4
Attack=2
Life=4
Raise the Dead:Whenever a unit (excluding Death Knights and Death Mages) within 4 spaces of Urotago is destroyed, you may place either a Death Knight or Death Mage card from your hand or any discard pile in the place of that card.
Death Knight
Common of Undead
Melee Unit
Cost=1
Attack=1
Life=2
Decay: At the start of of you movement phase in which you decide to move this card, roll a die. If you roll a 1, add 1 wound to this card.
Death Mage
Common of Undead
Ranged Attack
Cost=1
Attack=1
Life=2
Decay: At the start of of you movement phase in which you decide to move this card, roll a die. If you roll a 1, add 1 wound to this card.
---maybe a different ability on these guys---
Flesh Golem
Common of Undead
Melee Unit
Cost=2
Attack=2
Life=4
Devour Flesh: Whenever an adjacent non-undead unit is destroyed, this card may remove 1 marker.
Ghast
Common of the Undead
Melee Unit
Cost=2
Attack=1
Life=3
Paralytic Touch: If Ghast wounded a unit this turn, that unit cannot move or attack on its next Movement or Attack phase unless it rolls a 6.
Riddick (Vampire)
Champion of the Undead
Melee Unit
Cost=6
Attack=3
Life=5
Life Drain: When attacking with Riddick, remove wound markers from this card equal to the number of hits rolled durring Riddick's Attack phase.