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View Full Version : The Filth. Gross. (1 minute!)



Jexik
08-13-2012, 01:11 PM
From Episode 58. Coming soon, SAND GOBLINS!


The Filth teach you to be flexible, to have multiple plans, and play reactively.

The Demagogue's Mutagist ability is unique - it allows you to trade one of your attacks for something that looks an awful lot like "a Mutant is Born." In the early rounds, this can be used to leverage a magic advantage by just building some of your Mutants as magic. Sometimes it's fun to bluff that you have Claw Mutant with Mutagist right when they have a lot of Magic so that they're afraid to summon a Champion on their following turn. You can use Mutagist to conjure up the answer to what your opponent is throwing at you, but it will almost never do anything for you this turn - it's about hatching an evil plan.

Although the Mutation mechanic means that you can often be at a magic disadvantage if your Mutants are destroyed by your enemies, their events can help create momentum swings. Channel Corruption is great for getting your expensive Mutants onto the board, such as Claw or Corpulent, or any of the 3-costers. Shield of the Hopeful can help make sure that you have enough commons to Mutate, and Heretic's Rebuke can be a huge game-changer against tough enemy commons. Possessed Wall can buy you time.

Swap your mutants around for added enjoyment! Tougher Mutants, such as Corpulent and Edible make great harbingers of doom. Slowly walk them toward your enemy. Your opponent will likely ignore them, because they don't pose an immediate threat. But you could always be hiding some Claws, Wings or a Demonic Visage beneath those rolls of fat and fungus.

The Filth. Gross.

TheOne
08-13-2012, 01:13 PM
I swear it wasn't 1 minute. :D Been waiting for this minute all my life. Thanks, Jexik!

I LIKE TAU!
08-13-2012, 01:27 PM
It would be interesting to update these minutes once the reinforcements come. I don't know if this has already been mentioned elsewhere, but this isn't something easy to search for. Stoneflesh and Absorption add another layer of strategy to contend with.

Jexik
08-13-2012, 02:27 PM
It would be interesting to update these minutes once the reinforcements come. I don't know if this has already been mentioned elsewhere, but this isn't something easy to search for. Stoneflesh and Absorption add another layer of strategy to contend with.

What do you mean it's not easy to search for? There's a stickied index thread (http://www.plaidhatgames.com/sum_forums/showthread.php?1151-One-Minute-Strategy-Index-amp-Request-Thread) at the top of this page.

Joseph
08-14-2012, 08:41 PM
Wow, Jexix, good strat article. I have been waiting for a filth strat article forever. We really need a one life mutant, because, again, only fatty and yummy can get 2 or more wounds and not be in serious danger of death.

Carthoris
08-15-2012, 11:12 AM
I remember when I first saw pictures of the Filth cards, and I said to myself: yuck. No way am I gonna want to play those guys.
Later, I bought the faction pack out of sheer acquisitiveness, and played it in a spirit of experimentation.
Now, I'm smitten with the Filth. It's so much fun to cook up a wave of pure yuck to roll across the battlefield.

I especially like the first couple of turns, when I'm just skulking around, throwing Mutations into my magic pile and knowing that I will eventually pull them back so they can blossom into disgusting combat.

Can't wait for the reinforcements.