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Uncleeurope
07-02-2012, 04:01 PM
Here is a faction my brother and I have been working on! Their theme is reactions, so all of their Units use their abilities are used on the opponent's turn messing them up. So without further ado THE DIMENSIONISTS

The Dimensionist-Summoner
2-AV (Ranged)
6-Health
Dimensionology
Instead of attacking with The Dimensionist you may search your discard or draw pile for a Portal Event and put it in your hand. Then shuffle your deck.

The Third Star
7 Cost
3 AV (Melee)
6 Life
Greater Shift
After being attacked, you may move this Third Star up to 3 spaces.

Xylem-Champion
2-AV(Melee)
5-Cost
6-Health
Energy Drain
All enemy units adjacent to Xylem have no abilities.


Altour-Champion
1-AV(Ranged)
4-Cost
4-Health
Access Magic
Whenever an opponent summons a unit with a summoning cost of 2 or more, remove the top card of your Discard Pile and place it on top of your Magic Pile.


Mage-Common(x7)
1-AV(Ranged)
2-Cost
2-Health
Shift
After being attacked, you may move this Dimension Mage up to 2 spaces.


Formless-Common(x7)
1-AV(Melee)
0-Cost
1-Health
Wormhole
Whenever a unit ends their move adjacent to this Dimension Apprentice you may place the unit on another adjacent space.


Dimension Hulk-Common(x4)
2-AV(Melee)
3-Cost
3-Health
Dimension Switch
This Dimension Hulk can only be attacked once per turn.

Events

Barrier(x2)
Choose an opponent, on that opponent's next turn his units may not cross the middle line on the battlefield.

Magic Block(x2)
Put this card in your opponent's hand. It then gains the following ability.
BLOCK
You may not build or discard this card. You may spent two magic to discard it. You may not play this event.

Portal(x4)
When you play this card search for another copy in your hand or draw pile and play it as well. You may also search any discard pile if you pay 2 magic. Place them adjacent to 2 different Dimensionist units.
4-Health

Dimension Burst(x1)
Target any amount of enemy Common or champion units. Spend one magic per unit. Roll a die, on the result of a 3 or higher add one wound marker to each unit. On the result of a 1 or 2 deal one damage to your summoner.

PORTAL RULES:
• Players cannot Summon on a Portal. Portals are not summoning points.
• Units cannot move onto a Portal card.
• Any unit may spend 2 Movement to be placed from a space adjacent to a Portal, to a space adjacent to a different Portal.
• When a Portal is destroyed, the destroying player places it on top of his Magic Pile. The Dimensionist player must then choose one of his Portals on the Battlefield to discard.
• The Dimensionist player may discard any 2 Portals any time on his turn.

S=The Dimensionist W=Wall A=Formless B=Mage C=Dimesion Hulk
(B)( )( )( )(B)( )
( )(C)(W)(A)( )( )
( )(S)( )( )( )( )
( )( )( )( )( )( )

Well there they are! Feel free to comment!

Ryujin
07-02-2012, 08:52 PM
This faction looks pretty cool. The dimension events seem to function as portals. I have a few questions/comments.

All three champions are really cool.

Dimension Apprentice's ability: Does the apprentice move adjacent to the space it is on or adjacent to the unit next it?

You only have 17 commons in the deck.

Magic Block event: This event is really cool. You should add a line in the ability that says your opponent can't play the event during their event phase. As is, they can simply play the event and send it back to your hand.

A deadly combo in this deck could be Dimension + Dimension Mage. You could place a dimension deep in enemy territory after the Mage's ability triggers.

Joseph
07-03-2012, 06:15 AM
Cool faction. The dimension mage should cost 3 or have 2 life. I like 2 champs a lot. The summoner looks cool, i would compare him to demagogue, i like his synergy with dimensions. I like the look of both the hulk and apprentic mage, but i am slightly worried that all the commons are a bit expensive except for a 0 coster. I have to try that, 0,2, and 3 costers, but wow that is interesting. Magic block looks cool. I like barrier. I love the dimension burst power! It looks really cool, i love the tension caused by the penalty if you miss. It means some balance semblance was put into it, because it isn't to effective against glass cannon factions like cave goblins, shadow elves, and benders. the one thing i don't like is altour. I think that with 3 lives, and an ability that will get him killed in about 3 seconds, and to do it he will be swarmed by 1 or 0 costers. He is basically useless against both goblin factions. Maybe increase his life a little and his cost? It's up to you what you do. Otherwise, really cool faction, interestings units and evnts, and very balanced.

Uncleeurope
07-03-2012, 08:34 AM
This faction looks pretty cool. The dimension events seem to function as portals. I have a few questions/comments.

All three champions are really cool.

Dimension Apprentice's ability: Does the apprentice move adjacent to the space it is on or adjacent to the unit next it?

You only have 17 commons in the deck.

Magic Block event: This event is really cool. You should add a line in the ability that says your opponent can't play the event during their event phase. As is, they can simply play the event and send it back to your hand.

A deadly combo in this deck could be Dimension + Dimension Mage. You could place a dimension deep in enemy territory after the Mage's ability triggers.

Thanks!

Fixed the common number! One more DM was added

I worded it funny. The DA does not move the unit does! It was meant to protect your summoner from melee units and moving your own units farther.

That would be funny! It has been fixed.

Never thought of that! I am going to have to try it!

Uncleeurope
07-03-2012, 08:59 AM
Cool faction. The dimension mage should cost 3 or have 2 life. I like 2 champs a lot. The summoner looks cool, i would compare him to demagogue, i like his synergy with dimensions. I like the look of both the hulk and apprentic mage, but i am slightly worried that all the commons are a bit expensive except for a 0 coster. I have to try that, 0,2, and 3 costers, but wow that is interesting. Magic block looks cool. I like barrier. I love the dimension burst power! It looks really cool, i love the tension caused by the penalty if you miss. It means some balance semblance was put into it, because it isn't to effective against glass cannon factions like cave goblins, shadow elves, and benders. the one thing i don't like is altour. I think that with 3 lives, and an ability that will get him killed in about 3 seconds, and to do it he will be swarmed by 1 or 0 costers. He is basically useless against both goblin factions. Maybe increase his life a little and his cost? It's up to you what you do. Otherwise, really cool faction, interestings units and evnts, and very balanced.

@the DM-I thought his cost was good considering that his power doesn't activate if he is dead! So it won't activate more than two or three times.

@The Summoner- I compare him to the Demagogue as well.

@the common's cost-It works pretty well the DA balance it out a lot more than you might expect.

@The events-Yes the point of them was to give them a little space while they push their magic pile up. With Magic Block and Barrier your enemies will have enough to worry about without attacking you.

@Altour-He is what I call a CUU (Catch-Up-Unit) He's cheap, he lets The Dimensionist save, and also forces the opponent to not summon till he is dead! Against glass cannons: Don't summon him. Save for the ever popular DH! He is the glass cannon killer! The CG run from the wrath of the DH! Against the Benders DH, DM, or Xylem do wonders! As you can probably see Altour is my favorite. :D

Sorry about getting defensive! I will consider your words of advice...

Thanks for your comments!

Joseph
07-03-2012, 09:10 AM
I can see that. I just am particularly unfond of low life champs. That is why i despise the benders. It is ok when you get defensive - don't apologize. God (and the nightsshadow) know i get really defensive when i feel someone is overly critical of my customs. Interruption theme is really differnt. It will change a lot. in summoner wars, on your opponents turn, you think about what your gonna do to your opponent next for the most part. With these guys, its "i can't do anything or ill get hurt." This is quite possibly one of the most interesting custom factions i have seen in a while. Nice job. Oh, and i saw your profile. Welcome to the forums!

Uncleeurope
07-03-2012, 09:27 AM
Thanks! My brother and I call what this faction does "Doing a turn on your opponent's turn!" So that was our main goal when making The Dimensionists (The Dimensions were almost an afterthought ALMOST) Glad you like them! I am pushing Altour's health and cost up 1 to make him more worthwhile.


Welcome to the forums!

Thanks!

thenightsshadow
07-03-2012, 11:19 AM
Man alive. I have more to comment on, especially in terms of brokenness, but man. Magic Block is probably the best event I've seen to date, and I very much like the theme of your Units. There's a lot of great ideas in there as well!

Uncleeurope
07-03-2012, 11:54 AM
I am interested to see what is broken about it! I thought it was pretty well balanced... Is it some combo i am not seeing?
Magic block is my favorite event under the Dimension card!

thenightsshadow
07-03-2012, 12:22 PM
Like I said, I'll say something about it later, but this is how.

Turn 1, use Summoner's ability to obtain Barrier.
Turn 2, use Barrier, use Summoner's ability to bring it back to your hand.
Turns 3+, set-up however you want to without fear of being attacked. Kill ranged Units with your own Mage then teleport them to safety using the Apprentices.

Rinse, repeat.

Uncleeurope
07-03-2012, 01:06 PM
Ah! Yes I see where the issue is! The Dimensionist's ability says a DIMENSION event meaning those cards only. Sorry for the odd wording, I just can't think of another way to say it.

killercactus
07-03-2012, 01:11 PM
A quick look-over and application of the SSCF tells me that the Third Star should probably cost 9 (figure you're adding 1 AV and 2 life to Skhull), or come down in life, and dimension mages are probably 1 magic too cheap as well. I'd suggest dropping the life on both by 1.

I'd have to think more about potential combos moving people around like that.

Uncleeurope
07-03-2012, 03:09 PM
Isn't Skhull's health 6? Because then I am only raising his health and attack by 1 each!
As to the Dimension Mage his power only activates if he lives! I would think that would make it a +0! Right?

Uncleeurope
07-03-2012, 03:15 PM
Kill ranged Units with your own Mage then teleport them to safety using the Apprentices.

Rinse, repeat.

Oops The DA should say ends their move!

Shockma Ranyk
07-03-2012, 04:47 PM
Correct me here if I'm misunderstanding something, but using the Summoner ability in conjunction with Barrier, you could theoretically kite your opponent indefinitely. They would never be able to attack you if you just sat in your back row all game, unless they have Snipers, Ballistae, or PE Archers.

Uncleeurope
07-03-2012, 04:51 PM
Correct me here if I'm misunderstanding something, but using the Summoner ability in conjunction with Barrier, you could theoretically kite your opponent indefinitely. They would never be able to attack you if you just sat in your back row all game, unless they have Snipers, Ballistae, or PE Archers.

The Dimensionist's ability states that he may retrieve DIMENSION events. Sorry for the funny wording, I just can't seem to find anything better to put there!

killercactus
07-03-2012, 04:56 PM
Isn't Skhull's health 6? Because then I am only raising his health and attack by 1 each!
As to the Dimension Mage his power only activates if he lives! I would think that would make it a +0! Right?

Good call on 3rd Star - I was thinking he had 8 life. I guess he could be OK at 8, though believe me when I tell you that 4/7 is really tough for a faction to deal with in a champion. Grognack is one thing since he's a summoner, and Malevolence doesn't really have 7 life. I've seen what a champ with those stats and a positive ability can do, and it's frightening.

On the DMage, SSCF says that ability you have currently is a -1. (1 AV + 3H + 1 for range -1 for ability - 2 = 2 summon cost). If you want the ability to be a 0, he needs to cost 3 or go down to 2 life.

And concerning the Dimension event confusion, maybe you could change the name of the event to avoid confusion with the faction name? Portal? Dimensional Rift?

Uncleeurope
07-03-2012, 05:00 PM
Must have forgotten range is +1...

killercactus
07-03-2012, 05:01 PM
you are saying that

1+3+1-1-2=3?

or

5-3=3?? :confused:

Sorry, I caught that and edited, but I'm still right. His ability right now is a -1 at a summon cost of 2.

Uncleeurope
07-03-2012, 05:06 PM
I lowered his life...
but now i think his ability is weaker!

Shockma Ranyk
07-03-2012, 05:37 PM
The Dimensionist's ability states that he may retrieve DIMENSION events. Sorry for the funny wording, I just can't seem to find anything better to put there!

Ah, okay. Thank you for the clarification.

Uncleeurope
07-03-2012, 05:47 PM
The Dimension is being changed to Portal.

TheOne
07-06-2012, 12:20 AM
Hey Unc, just saw this and I thought I'd help out with flavor and wording.

• Recosted the Third Star, lowered to 3 AV, but gave him Greater Shift (see below). Fear is overrated in these forums. :p
• Recosted Xylem
• Reworded Altour
• Renamed Apprentice to Formless (more flavorfully connected to the fabric of reality - Dimensionists anyone?) and rebalanced stats
• Renamed Hulk into Imperceivable and reworded his ability for generic use and not just for Dimensionists
• Renamed Dimension Burst into Black Hole and changed its mechanic.
• Rebalanced Portal to work with Black Hole, and reworded its rules.
• Edited the Common distribution. I felt that their costs were too saturated at 2 and 3, so I evened their numbers out to 6 of each, to balance the overall cost and availability of the units.
• Rebalanced Shift. Wouldn't hurt to lower it to 1 spaces, made design room for Greater Shift (2 spaces).


SUMMONER

The Dimensionist
2 AV (Ranged)
6 Life
Dimensionology
Instead of attacking with The Dimensionist, you may search your Discard or Draw Pile for a Portal event card and put it to your hand. Then shuffle your deck. (Mandatory shuffle regardless of where you searched, better than Demagogue)

CHAMPIONS

The Third Star
7 Cost
3 AV (Melee)
6 Life
Greater Shift
After being attacked, you may move this Third Star up to 2 spaces.

Xylem
5 Cost
2 AV (Melee)
6 Life
Energy Drain
All enemy units adjacent to Xylem have no abilities.

Altour
4 Cost
1 AV (Ranged)
4 Life
Access Magic
Whenever an opponent summons a unit with a summoning cost of 2 or more, remove the top card of your Discard Pile and place it on top of your Magic Pile.

COMMONS

Mage (x6)
2 Cost
1 AV (Ranged)
2 Life
Shift
After being attacked, you may move this Mage up to 1 space.

Formless (x6)
2 Cost
1 AV (Ranged)
2 Life
Wormhole
Whenever a unit ends their move adjacent to this Formless, you may place the unit on another adjacent space to this Formless.

Imperceivable (x6)
3 Cost
2 AV (Melee)
3 Life
Elusive
During your opponents' Attack Phase, this Imperceivable can only be attacked once.

EVENTS

Barrier (x2)
Choose an opponent. On that opponent's next turn his units may not cross the middle line on the battlefield.

Magic Block (x2)
Put this card in your opponent's hand. It then gains the following ability.
BLOCK
You may not build or discard this card. You may not play this event. You may spend two magic to discard it.

Portal (x4)
3 Health
Place this card anywhere on the Battlefield. You may search for a Portal event card from your Draw Pile, or pay 2 Magic to search for a Portal event card from an opponent's Discard Pile and place it adjacent to a Dimensionist unit. When attacked, this Portal only receives Wound Markers on die results of 4 or higher.

Black Hole (x1)
Choose 2 Portals you control and destroy them simultaneously. Place a number of Wound Markers equal to the Portal’s remaining health on all enemy Common and Champion units within 2 spaces of each Portal. Black Hole does not cause you to discard Portals.

PORTAL RULES:
• Players cannot Summon on a Portal.
• Portals are not summoning points.
• Units cannot move onto a Portal card.
• Any unit may spend 2 Movement to be placed from a space adjacent to a Portal, to a space adjacent to a different Portal.
• When a Portal is destroyed, the destroying player places it on top of his Magic Pile. The Dimensionist player must then choose one of his Portals on the Battlefield to discard.
• The Dimensionist player may discard any 2 Portals any time on his turn.

Sgt. Squirrel
08-19-2012, 11:53 AM
A quick look-over and application of the SSCF tells me that the Third Star should probably cost 9 (figure you're adding 1 AV and 2 life to Skhull), or come down in life

What's the SSCF and how does it work?

Jebuh214
08-19-2012, 12:01 PM
It's the system used to determine the cost of custom units. It is as follows:
Life Points + Attack Value + Range (melee=0, ranged=1, ranged with an av of 3+=2) - 2 for a common (-3 for a champion) and finally + X (being the special ability value, usually between -1 and +1, though it can be greater (reckless is a -2 ability and Cunning is a +2)) = Summon Cost
Hope that is understandable, and helps you.
-Jebuh214

Sgt. Squirrel
08-19-2012, 01:24 PM
Thanks a million, Jebuh. Just one follow-up question. Is there a certain method for determining the value of an ability, or is it just make an educated guess based on other cards and their abilities alongside their SSCF?

Jebuh214
08-19-2012, 01:55 PM
There really isn't a true method, it's just an educated guess based on other cards. Like a custom common I made has the ability Cursed Blade which Malevolence also has. Malevolance's break down is as follows:
7 Life + 4 Attack + 0(Melee) - 3 (Champion) Which would be 8. So we know Cursed Blade is a -1 Ability, as Malevolence's SC is 7.
So applied to my Common:
2 Life + 2 Attack + 0(Melee) - 2 (Common) -1 for Cursed Blade = 1 SC.
And for abilities that are self created, just look for other abilities that are of what you believe the ability cost should be, and compare the strengths and usefulness of your ability vs. other official ones, and then change if necessary.

Uncleeurope
12-09-2012, 12:46 PM
Sorry for not posting here in awhile. Thought that I might as well seeing as my other Faction is also reawakening.


Hey Unc, just saw this and I thought I'd help out with flavor and wording.

Ok cool.


• Recosted the Third Star, lowered to 3 AV, but gave him Greater Shift (see below). Fear is overrated in these forums. :p

I like it. Though I am increasing it to 3 spaces and making the mage 2 spaces.


• Recosted Xylem

If you think that is fair.


• Reworded Altour

Thank you.


• Renamed Apprentice to Formless (more flavorfully connected to the fabric of reality - Dimensionists anyone?) and rebalanced stats

The new name is cool but I like the stats where they are. Yours is the same as the mage.


• Renamed Hulk into Imperceivable and reworded his ability for generic use and not just for Dimensionists

Eh... No.


• Renamed Dimension Burst into Black Hole and changed its mechanic.

Eh... No.


• Rebalanced Portal to work with Black Hole, and reworded its rules.

Love the new rules! Gunna use those.


• Edited the Common distribution. I felt that their costs were too saturated at 2 and 3, so I evened their numbers out to 6 of each, to balance the overall cost and availability of the units.

Didn't like the new cost. Therefor, no change.


• Rebalanced Shift. Wouldn't hurt to lower it to 1 spaces, made design room for Greater Shift (2 spaces).

As stated above, changing it to 2 and 3 spaces.

Thank you! Going to update it soon.

Adam
01-12-2013, 11:28 AM
Neat faction! I especially love the abilities Shift/Greater Shift, Wormhole, and (to a lesser extent) Dimensional Switch.

Barrier is one of the cooler events I've seen. I am not good enough at theory crafting to imagine if this is too powerful or not, but if it works out, very neat.

Couple questions: Will you have images (whether fully colored/detailed or not) for all cards eventually? Or is there a card template somewhere for printing cards? These guys and the Bog look the most interesting of the few customs I've glanced through, so I might give them a shot some day if I'm feeling crafty and not lazy (which is a rare occurrence, but it happens).

Uncleeurope
01-12-2013, 01:12 PM
Neat faction! I especially love the abilities Shift/Greater Shift, Wormhole, and (to a lesser extent) Dimensional Switch.

Barrier is one of the cooler events I've seen. I am not good enough at theory crafting to imagine if this is too powerful or not, but if it works out, very neat.

Couple questions: Will you have images (whether fully colored/detailed or not) for all cards eventually? Or is there a card template somewhere for printing cards? These guys and the Bog look the most interesting of the few customs I've glanced through, so I might give them a shot some day if I'm feeling crafty and not lazy (which is a rare occurrence, but it happens).

I have this whole faction completed in lame looking card format. I could make the others if there is enough demand.

Oh, and thanks!