KCU Master 2007
12-22-2009, 09:48 PM
The Book of Oldin
Summoner of the Guild Dwarves - Starter Set 1: Guild Dwarves vs. Cave Goblins
http://www.plaidhatgames.com/images/sw/cards/oldin.gif
Character Bio: Oldin ran his callused fingers over the weathered stone of his ancient seat. The arms of three hundred and twelve previous Guildmasters had worn it smooth, given it polish where none was intended. The dwarves saved polish for the fine crafts they sold to others and took a grim pride in their own lack of decoration, and Oldin was proof of that. He was haggard and aged, his large hands damaged from his years at the forge, his face telling a tale of a hundred battles. But older still was the stranger who sat before him, a hooded dwarf so weathered and shriveled he made Oldin feel young again. The stranger sat near the throne at the long table that filled the hall, and noisily slurped up the soup, and chewed vigorously at the half loaf that servants had brought him. Oldin wondered where the traveler hailed from. One of the wild clans perhaps? And in front of the stranger sat a small, ornate box made of dyed redwood and trimmed with gold. Oldin stared at it, and he wondered at the marvel contained therein.
A shrill laugh broke him from his reverie. "Your gaze cannot penetrate my box Oldin," the stranger said in a wavy voice, and he set down his spoon. "Not yet. Not until you hold its secret."
"You mean my box, do you not oldwhiskers? A bag of Guild gold sits at your feet." At this the stranger threw back his head and cackled, spittle wetting his wrinkled lips.
"Your box! You are correct in that matter Guildmaster. I promised you the box. But pray, humor an old dwarf and tell me why you wish such a costly trinket." Oldin drummed his fingers with impatience on the arm of the throne.
"Do not toy with me visitor," he growled. "You came to sell me a stone and I met your price, though it was more than double the posted offer. You asked for a meal and I fed you. And a bed for the night I would give you as well. Every great race in Itharia scrambles for a stone to counter the threat of Ret-Talus; gods, even the lesser rabble search. But you would stand here like a dolt and treat your host with discourtesy? Time grows short. I would see my purchase." The stranger placed a thin wrinkled hand on the box and patted it.
"You are correct again Guildmaster. Time does grow short. Even now the goblins mass against you."
"The goblins? Cave goblins are of little concern to us. We have always squashed what little raids they have dared to launch against us. I will not repeat myself oldster. I would have the box." But the old dwarf stood from his bench, knees visibly wobbly beneath his thick yellow robes, and bending over he took one gold coin from the bag by his feet and held it up. The coin glittered in the torchlight of the hall, the face of the Father on its front.
"Tell me Oldin," said the stranger, and his voice seemed softer, the harshness gone from it, "how much dwarf blood is one coin worth?" And Oldin furrowed his brow. A glance to either side of him confirmed his guardsmen had also perceived a threat in the strangerīs words, and they edged forward from the shadowed recesses by the walls, their halberds at the ready.
"I do not suffer riddles, especially not when business is at hand." But the stranger flicked the coin forward and it rang out on the stone floor, and spun in a circle near the base of the throne.
"I purposefully asked you for one more coin than I needed," said the stranger. "Keep that one Oldin, and when you look upon it remember the question I posed to you." With that the hunched little dwarf reached down and hoisted the bag of coins over a shoulder and onto his back. With clumsy, rickety steps he walked to the great doors at the other end of the room. Oldin quickly stood, and stepped down to the box still sitting on the table. He opened it and gasped at the brilliance held within. Here at last was the Guildīs shield against the threatof the dead legions - yet it was more than that. Now no enemy of the dwarves would be safe. Now the one weakness of his race - their squat stature and slow marching speed - would mean nothing. A dwarf army could be wherever it was needed. The great doors creaked loudly as they opened for the departing guest, and Oldin looked up at the struggling figure.
"I would ask one last thing of you oldwhiskers," he called. The stranger turned slowly to face him. "The number of gold coins you asked for was strange - such a precise and odd number. Why that particular amount?" And the ancient dwarf seemed to sigh in sadness.
"Because that is the exact amount the goblins will loot from your sonīs chambers after they have murdered him in his bed." A moment passed and Oldin seemed lost in confusion.
"My son? Throm?" But the stranger was suddenly gone. "Find him!" Oldin bellowed to his guard, and they rushed from the hall though they seemed as bewildered as their leader. "Rannok!" Oldin called. The clerk appeared from a side door and hurried forward on his short legs. "Send a messenger to the West Citadel immediately. Warn my son that goblins may be preparing for an attack."
"At once Guildmaster," Rannock replied and rushed away. And Oldin stood there in dumb silence until something pricked at his memory, and turning, he looked back to his throne and the single gold coin lying before it.
Event Cards
A Hero is Born
Search your Draw Pile for a Champion Card. Reveal the card, then place the card in your hand and shuffle your Draw Pile.
Besiege the Walls
Choose an opponent. Add 3 Wound Markers to each of the chosen opponent's Wall Cards.
Heroic Feat
Choose a Unit. Add 2 to the chosen Unit's Attack Value for the remainder of this turn.
Magic Drain
Choose an opponent. If you have fewer Units on the Battlefield than that opponent does, remove up to 2 cards from the top of that opponent's Magic Pile and place them on top of your Magic Pile.
Reinforcements
Choose an opponent. If you have fewer Units on the Battlefield than that opponent does, you may immediately summon up to 2 Common Units to the Battlefield without paying their Summon Cost.
Rulings and Clarifications
N/A
Community Contributions
Dwarven Gauntlet (http://www.plaidhatgames.com/sum_forums/showpost.php?p=602&postcount=6) - mrkurtb
Summoner of the Guild Dwarves - Starter Set 1: Guild Dwarves vs. Cave Goblins
http://www.plaidhatgames.com/images/sw/cards/oldin.gif
Character Bio: Oldin ran his callused fingers over the weathered stone of his ancient seat. The arms of three hundred and twelve previous Guildmasters had worn it smooth, given it polish where none was intended. The dwarves saved polish for the fine crafts they sold to others and took a grim pride in their own lack of decoration, and Oldin was proof of that. He was haggard and aged, his large hands damaged from his years at the forge, his face telling a tale of a hundred battles. But older still was the stranger who sat before him, a hooded dwarf so weathered and shriveled he made Oldin feel young again. The stranger sat near the throne at the long table that filled the hall, and noisily slurped up the soup, and chewed vigorously at the half loaf that servants had brought him. Oldin wondered where the traveler hailed from. One of the wild clans perhaps? And in front of the stranger sat a small, ornate box made of dyed redwood and trimmed with gold. Oldin stared at it, and he wondered at the marvel contained therein.
A shrill laugh broke him from his reverie. "Your gaze cannot penetrate my box Oldin," the stranger said in a wavy voice, and he set down his spoon. "Not yet. Not until you hold its secret."
"You mean my box, do you not oldwhiskers? A bag of Guild gold sits at your feet." At this the stranger threw back his head and cackled, spittle wetting his wrinkled lips.
"Your box! You are correct in that matter Guildmaster. I promised you the box. But pray, humor an old dwarf and tell me why you wish such a costly trinket." Oldin drummed his fingers with impatience on the arm of the throne.
"Do not toy with me visitor," he growled. "You came to sell me a stone and I met your price, though it was more than double the posted offer. You asked for a meal and I fed you. And a bed for the night I would give you as well. Every great race in Itharia scrambles for a stone to counter the threat of Ret-Talus; gods, even the lesser rabble search. But you would stand here like a dolt and treat your host with discourtesy? Time grows short. I would see my purchase." The stranger placed a thin wrinkled hand on the box and patted it.
"You are correct again Guildmaster. Time does grow short. Even now the goblins mass against you."
"The goblins? Cave goblins are of little concern to us. We have always squashed what little raids they have dared to launch against us. I will not repeat myself oldster. I would have the box." But the old dwarf stood from his bench, knees visibly wobbly beneath his thick yellow robes, and bending over he took one gold coin from the bag by his feet and held it up. The coin glittered in the torchlight of the hall, the face of the Father on its front.
"Tell me Oldin," said the stranger, and his voice seemed softer, the harshness gone from it, "how much dwarf blood is one coin worth?" And Oldin furrowed his brow. A glance to either side of him confirmed his guardsmen had also perceived a threat in the strangerīs words, and they edged forward from the shadowed recesses by the walls, their halberds at the ready.
"I do not suffer riddles, especially not when business is at hand." But the stranger flicked the coin forward and it rang out on the stone floor, and spun in a circle near the base of the throne.
"I purposefully asked you for one more coin than I needed," said the stranger. "Keep that one Oldin, and when you look upon it remember the question I posed to you." With that the hunched little dwarf reached down and hoisted the bag of coins over a shoulder and onto his back. With clumsy, rickety steps he walked to the great doors at the other end of the room. Oldin quickly stood, and stepped down to the box still sitting on the table. He opened it and gasped at the brilliance held within. Here at last was the Guildīs shield against the threatof the dead legions - yet it was more than that. Now no enemy of the dwarves would be safe. Now the one weakness of his race - their squat stature and slow marching speed - would mean nothing. A dwarf army could be wherever it was needed. The great doors creaked loudly as they opened for the departing guest, and Oldin looked up at the struggling figure.
"I would ask one last thing of you oldwhiskers," he called. The stranger turned slowly to face him. "The number of gold coins you asked for was strange - such a precise and odd number. Why that particular amount?" And the ancient dwarf seemed to sigh in sadness.
"Because that is the exact amount the goblins will loot from your sonīs chambers after they have murdered him in his bed." A moment passed and Oldin seemed lost in confusion.
"My son? Throm?" But the stranger was suddenly gone. "Find him!" Oldin bellowed to his guard, and they rushed from the hall though they seemed as bewildered as their leader. "Rannok!" Oldin called. The clerk appeared from a side door and hurried forward on his short legs. "Send a messenger to the West Citadel immediately. Warn my son that goblins may be preparing for an attack."
"At once Guildmaster," Rannock replied and rushed away. And Oldin stood there in dumb silence until something pricked at his memory, and turning, he looked back to his throne and the single gold coin lying before it.
Event Cards
A Hero is Born
Search your Draw Pile for a Champion Card. Reveal the card, then place the card in your hand and shuffle your Draw Pile.
Besiege the Walls
Choose an opponent. Add 3 Wound Markers to each of the chosen opponent's Wall Cards.
Heroic Feat
Choose a Unit. Add 2 to the chosen Unit's Attack Value for the remainder of this turn.
Magic Drain
Choose an opponent. If you have fewer Units on the Battlefield than that opponent does, remove up to 2 cards from the top of that opponent's Magic Pile and place them on top of your Magic Pile.
Reinforcements
Choose an opponent. If you have fewer Units on the Battlefield than that opponent does, you may immediately summon up to 2 Common Units to the Battlefield without paying their Summon Cost.
Rulings and Clarifications
N/A
Community Contributions
Dwarven Gauntlet (http://www.plaidhatgames.com/sum_forums/showpost.php?p=602&postcount=6) - mrkurtb