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KCU Master 2007
12-22-2009, 09:48 PM
The Book of Oldin
Summoner of the Guild Dwarves - Starter Set 1: Guild Dwarves vs. Cave Goblins

http://www.plaidhatgames.com/images/sw/cards/oldin.gif

Character Bio: Oldin ran his callused fingers over the weathered stone of his ancient seat. The arms of three hundred and twelve previous Guildmasters had worn it smooth, given it polish where none was intended. The dwarves saved polish for the fine crafts they sold to others and took a grim pride in their own lack of decoration, and Oldin was proof of that. He was haggard and aged, his large hands damaged from his years at the forge, his face telling a tale of a hundred battles. But older still was the stranger who sat before him, a hooded dwarf so weathered and shriveled he made Oldin feel young again. The stranger sat near the throne at the long table that filled the hall, and noisily slurped up the soup, and chewed vigorously at the half loaf that servants had brought him. Oldin wondered where the traveler hailed from. One of the wild clans perhaps? And in front of the stranger sat a small, ornate box made of dyed redwood and trimmed with gold. Oldin stared at it, and he wondered at the marvel contained therein.

A shrill laugh broke him from his reverie. "Your gaze cannot penetrate my box Oldin," the stranger said in a wavy voice, and he set down his spoon. "Not yet. Not until you hold its secret."

"You mean my box, do you not oldwhiskers? A bag of Guild gold sits at your feet." At this the stranger threw back his head and cackled, spittle wetting his wrinkled lips.

"Your box! You are correct in that matter Guildmaster. I promised you the box. But pray, humor an old dwarf and tell me why you wish such a costly trinket." Oldin drummed his fingers with impatience on the arm of the throne.

"Do not toy with me visitor," he growled. "You came to sell me a stone and I met your price, though it was more than double the posted offer. You asked for a meal and I fed you. And a bed for the night I would give you as well. Every great race in Itharia scrambles for a stone to counter the threat of Ret-Talus; gods, even the lesser rabble search. But you would stand here like a dolt and treat your host with discourtesy? Time grows short. I would see my purchase." The stranger placed a thin wrinkled hand on the box and patted it.

"You are correct again Guildmaster. Time does grow short. Even now the goblins mass against you."

"The goblins? Cave goblins are of little concern to us. We have always squashed what little raids they have dared to launch against us. I will not repeat myself oldster. I would have the box." But the old dwarf stood from his bench, knees visibly wobbly beneath his thick yellow robes, and bending over he took one gold coin from the bag by his feet and held it up. The coin glittered in the torchlight of the hall, the face of the Father on its front.

"Tell me Oldin," said the stranger, and his voice seemed softer, the harshness gone from it, "how much dwarf blood is one coin worth?" And Oldin furrowed his brow. A glance to either side of him confirmed his guardsmen had also perceived a threat in the strangerīs words, and they edged forward from the shadowed recesses by the walls, their halberds at the ready.

"I do not suffer riddles, especially not when business is at hand." But the stranger flicked the coin forward and it rang out on the stone floor, and spun in a circle near the base of the throne.

"I purposefully asked you for one more coin than I needed," said the stranger. "Keep that one Oldin, and when you look upon it remember the question I posed to you." With that the hunched little dwarf reached down and hoisted the bag of coins over a shoulder and onto his back. With clumsy, rickety steps he walked to the great doors at the other end of the room. Oldin quickly stood, and stepped down to the box still sitting on the table. He opened it and gasped at the brilliance held within. Here at last was the Guildīs shield against the threatof the dead legions - yet it was more than that. Now no enemy of the dwarves would be safe. Now the one weakness of his race - their squat stature and slow marching speed - would mean nothing. A dwarf army could be wherever it was needed. The great doors creaked loudly as they opened for the departing guest, and Oldin looked up at the struggling figure.

"I would ask one last thing of you oldwhiskers," he called. The stranger turned slowly to face him. "The number of gold coins you asked for was strange - such a precise and odd number. Why that particular amount?" And the ancient dwarf seemed to sigh in sadness.

"Because that is the exact amount the goblins will loot from your sonīs chambers after they have murdered him in his bed." A moment passed and Oldin seemed lost in confusion.

"My son? Throm?" But the stranger was suddenly gone. "Find him!" Oldin bellowed to his guard, and they rushed from the hall though they seemed as bewildered as their leader. "Rannok!" Oldin called. The clerk appeared from a side door and hurried forward on his short legs. "Send a messenger to the West Citadel immediately. Warn my son that goblins may be preparing for an attack."

"At once Guildmaster," Rannock replied and rushed away. And Oldin stood there in dumb silence until something pricked at his memory, and turning, he looked back to his throne and the single gold coin lying before it.
Event Cards

A Hero is Born
Search your Draw Pile for a Champion Card. Reveal the card, then place the card in your hand and shuffle your Draw Pile.


Besiege the Walls
Choose an opponent. Add 3 Wound Markers to each of the chosen opponent's Wall Cards.



Heroic Feat
Choose a Unit. Add 2 to the chosen Unit's Attack Value for the remainder of this turn.


Magic Drain
Choose an opponent. If you have fewer Units on the Battlefield than that opponent does, remove up to 2 cards from the top of that opponent's Magic Pile and place them on top of your Magic Pile.


Reinforcements
Choose an opponent. If you have fewer Units on the Battlefield than that opponent does, you may immediately summon up to 2 Common Units to the Battlefield without paying their Summon Cost.

Rulings and Clarifications
N/A

Community Contributions
Dwarven Gauntlet (http://www.plaidhatgames.com/sum_forums/showpost.php?p=602&postcount=6) - mrkurtb

spider_poison
02-19-2010, 03:09 PM
Oldin was originally who I thought was the worst summoner, but now I look at him as my favorite. While his power and abilities seem a bit weak at first, having range in a summoner is quite important as it can often keep him from getting swarmed. Elien's auto two wounds is great, but the two extra life on Oldin are the game changer for me.

TurtleKing99
04-29-2010, 11:01 PM
Were the clouds next to him supposed to say F??*
http://static.funnyjunk.com/gifs/lolcano.gif

GromBloodboy
04-30-2010, 06:36 AM
I don't think the floating ruins were meant for that, I think that they were just a sketch. This guy can be pretty powerful when it comes down to just him and Thorkur left for the dwarves. Those 2 can hole up and just fire turn after turn, and it works real well if they can position the walls right so that they form a gauntlet. Only bad thing is a smart opponent will just wreck your walls.

rym
01-13-2011, 07:36 PM
Probably worth noting, as I saw it mentioned in the Poll over best Summoner, but Oldin's Stone Meld works with any wall card, not just your own.

It is something that is easy to overlook, as I have most certainly done from the onset of this game until I noticed killercactus's post that made mention of it. :o

thenightsshadow
03-12-2011, 08:51 PM
I guess as an aside, why does my Oldin have a different text in its Stone Meld ability?

KCU Master 2007
03-12-2011, 09:00 PM
I guess as an aside, why does my Oldin have a different text in its Stone Meld ability?

Different text? What does yours say?

chardris77
03-12-2011, 09:06 PM
I guess as an aside, why does my Oldin have a different text in its Stone Meld ability?

Huh. Mine too.

"Stone Melding
When an opponent rolls to attack
Oldin, if Oldib is adjacennt to a
Wall Card, he only receives Wound
Markers from die results of 4 or
higher during that attack."

thenightsshadow
03-12-2011, 09:08 PM
Essentially, it makes a difference whether or not Precise, Fire Breath, or Fire Blast deals damage.

KCU Master 2007
03-12-2011, 09:46 PM
Essentially, it makes a difference whether or not Precise, Fire Breath, or Fire Blast deals damage.

Not really, those are all auto wounds therefore no die roll, even with the text on the card on the site.

I'll have to check my card tomorrow.

thenightsshadow
03-12-2011, 10:05 PM
Not really, those are all auto wounds therefore no die roll, even with the text on the card on the site.

I'll have to check my card tomorrow.

No no no...
The card on the website prevents Precise, Fire Blast, and Fire Breath.
The card we have doesn't. (The prevention only applies if the die roll happens.)

It's why, on Bragg's ability, Ice Walls don't take damage from Fire Breath, Precise, and Fire Blast (since each one of those is still an attack ["Instead of attacking normally with Prince Elien/Fire Drake..." or "When attacking with this Guardian..."]).

jschild
03-14-2011, 07:47 AM
No, it doesn't prevent those attacks - it only mean, if you have to roll dice to hit, you have to roll a 4 or higher.

Auto-wound abilities affect him the same, regardless of whether he is against a wall or not.

thenightsshadow
03-14-2011, 08:47 AM
Again, the card on the website says:

"When Oldin is adjacent to a Wall Card, he only receives Wound Markers from die results of 4 or higher."

(emphasis mine)
That's what I want to point out. It doesn't say "If an opponent rolls to attack Oldin". That's the essential difference between the two.

killercactus
03-14-2011, 09:23 AM
I would bet a good chunk of my savings account that the wording here doesn't matter, and the Precise units get to attack and inflict their wounds anyway.

I know if I'm playing PE, Bragg isn't gonna stop me killing Ice Walls without throwing dice.

prometheuslkr
03-14-2011, 09:33 AM
Precise doesn't affect Walls/ice Walls anyway. It only affects units.

killercactus
03-14-2011, 10:06 AM
Precise doesn't work on walls, but Breath of Flame and Fire Blast do.

Jexik
03-14-2011, 10:50 AM
Why are you guys arguing about card text that is only on an old version of the card? It detracts from the informational value of this thread.

The real Oldin's stone melding doesn't protect him from Precise or Flame Breath or Fire Blast.

As for Bragg's Ice walls, precise units still need to roll, but FD/Elien do not.

Sera Eldwyn's boyfriend
03-14-2011, 10:56 AM
To me the wording on the Guardian's card says whatever is required to hit the target unit is what the Guardian will get.

thenightsshadow
03-26-2011, 02:56 PM
Why are you guys arguing about card text that is only on an old version of the card? It detracts from the informational value of this thread.

The real Oldin's stone melding doesn't protect him from Precise or Flame Breath or Fire Blast.

As for Bragg's Ice walls, precise units still need to roll, but FD/Elien do not.

So wait, what's the actual version of the card say? Is it the online card or the one we have in our hands?

darkbladecb
03-26-2011, 05:54 PM
The one we have in our hands is in our hands because that's the final, accurate version of the card. The image on the site is an outdated .gif file.

airdroppers
11-22-2011, 08:51 PM
As for Bragg's Ice walls, precise units still need to roll, but FD/Elien do not.

Why do Precise units need to roll? :confused:

chardris77
11-22-2011, 08:52 PM
Because it's a wall.

prometheuslkr
11-22-2011, 09:37 PM
Why do Precise units need to roll? :confused:

It says "whenever they attack" but precise later says to place the wound(s) "on the Unit that is being attacked." (I think this ought to be errata'd [either letting them attack walls or making it clearer that they can't] and that in its current state it technically makes Guardians unable to harm walls, but) the official ruling is that this means that they have to roll their normal old dice against walls.

Locust
07-09-2012, 07:42 AM
Would like to confirm answers to 2 questions:

1) Can magic drain be stacked?
2) Can reinforcement be stacked, and if so, do I have to resolve 2 reinforcement immediately or I have to consider them one at a time.
For e.g. If opponent has 2 units while I have 1 unit, can I use 2 reinforcement cards to get 3 units out? Or I can only use 1 reinforement because after using 1 event card the number of units I have would be equal to opponent.

Appreciate the answers

glenn3e
07-09-2012, 07:49 AM
Would like to confirm answers to 2 questions:

1) Can magic drain be stacked?
2) Can reinforcement be stacked, and if so, do I have to resolve 2 reinforcement immediately or I have to consider them one at a time.
For e.g. If opponent has 2 units while I have 1 unit, can I use 2 reinforcement cards to get 3 units out? Or I can only use 1 reinforement because after using 1 event card the number of units I have would be equal to opponent.

Appreciate the answers

1. Yes they can stack
2. No they don't, you have to choose the first reinforcements first, before you go to the second. If you are equal or more than your opponent after that, it doesn't work.

Locust
07-09-2012, 10:53 AM
Thank you for the prompt reply.