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sitnam90
03-10-2012, 03:37 PM
So the Filth have been out for a while, and we have already had some discussions across the board about them. What does everyone think about these guys? So far, I LOVE them. They really aren't as weak as some initial predictions were guessing. I haven't had to many match ups with them, but my initial impression is they are weakest in the beginning of a game. Two of their three losses in my group was due to successful initial rushes. The other came from a BS Ragnor fury streak, which I avenged in a immediate rematch.

The Demagogue and Events
Dema is very similar to Tundle in my opinion. With both of them you want to turtle them in a good defensive position and Meditate/Mutagist whenever you get the chance. He has average stats for a ranged summoner, but as powerful as mutations are you can put a good hurting on em with just two mutants and just take advantage of Mutagist as much as possible.

His events really help the faction survive getting swarmed. Shield of the Hopeful is great because it allows you to take some risks with your 0-costers, which I rarely do if I have a chance. Chanel Corruption and Heretics Rebuke are vital as well, and can both really turn the tide if you opponent is aggressive against you. I love HR especially when the opponent has summoned a tough an scary common on your side of the board. Thwarters, Elephants, Savagers, etc. I'm kind of indifferent to Possessed Wall, but much of that is because I played a few games against TO where disabling a single wall isn't as debilitating. It does give you a card advantage and it can stop the enemy from rushing you, but of all their events it is the one I'm most likely to build.

The Abomination
I don't feel to terribly great about this guy. He is pretty expensive, and for the same price I can summon powerful mutations several times over. He has only really come at in one game so far, and he consistently rolled two's for his AV every time. For the same price you can get a heavy hitting merc like Malevolence or Hulgorad who will always hit with a good AV. I'm gonna give him some more tries but I think another Filth champ may replace him.

Commons and Mutations
Nothing about Zealots or Cultists really goes against the obvious. Their terrible units at a dirt cheap price. They don't work like other 0-costers because they are not throwaway units and they don't have any option to make them more powerful. Fencers work as cheap blockers for Prince Elien who can put a hurt on anyone unlucky enough to miss, and can benefit from SoTP if need be. Slashers and Thieves synergize well with Vlox and his offensive tactics, and Thieves are purpose built for Raid. Cave Goblins are based around making cheap units into killers. But for the Filth, 0-costers are simply a means to an end: to get mutations on the field. This hinders them from trying to use them as surprise attackers or blockers because you want to save as many as possible to mutate.

The mutations are varied and all very useful. I like the whole set, although I favor some other others. Of my current set of games, I find Horror mutation as invaluable against heavy melee based factions like TO. Tentacle is also valuable, not for his combat ability but for the fact that he can help severely hurt mutations from going to your opponents magic pile. He can also help against hiding summoners, particularly a certain elf. Winged and Bestial also help in rushing exposed and weak summoners, as their speed and AV makes a single mistake by your opponent a game changing mistake. Corpulent is a favorite of mine as a meatshield, although many on the forums have talked about Edible in the same way.

Mookinizer
03-10-2012, 07:38 PM
I can't wait until they will be available on Vassal. I really need to know if I like them so I don't do a blind buy. My collection is getting a little big (at least to me it is) because of this. :P

esper88
03-11-2012, 10:14 PM
The Filth are THE late game faction, edging out the Vanguards by a nose imo. Early game is just survival, mid game is Abomination and mutant back up, and late game is an endless cycle of mutations that is nigh impossible to contend with.

You have to pick which mutants you're going to sacrifice for the greater good during the early/mid game. My favorite early game sacrifices are Spew, Winged and Bestial. Those three are good, but diminish in value as the game goes on. You can stand to lose them.

Keep a mutant ready in hand at all times, preferably with means to summon it. When you start getting too fancy building mutants to try to Meditate out the opponent, you'll end up having a turn where you can't summon a mutant, which will mess you up.

Corpulent and Horror are great for defending against your opponent's new summons. Then, when the opponent drops that huge champ you can just morph Corpulent into Claw straight away. Corpulent always seems to ignore the biggest hits in my games.

If the opponent kills your starting wall, which happens occasionally, remember that you're not just rushing through your deck for another wall, but for Heretic's Rebuke. So keep a mutant in hand.

Possessed wall is great at the very beginning of the game. Other than that, I find that I'd rather disable a wall than gain a +1 card advantage. So I pick their second most used wall so the opponent will play around it to avoid losing those 2 magic.

Abomination is extremely volatile. If there's no Champions/Summoners/Open Walls, don't summon him yet. You need to get a juicy target for when he hits that 6.

Tentacle is great for cycling, but he's also great when the opponent is bearing down on you, as he can hide behind one of your walls.

Aim to set up a pod late game using Edible as the backbone. If you can do that, you'll win. Tentacle is also useful when you use a stronger common to shield.

Filth are pretty awesome. Devastatingly unique. I can't imagine what their reinforcements will be like, as all of these mutants are already so diversified and solid.

sitnam90
03-12-2012, 01:42 AM
I can't wait until they will be available on Vassal. I really need to know if I like them so I don't do a blind buy. My collection is getting a little big (at least to me it is) because of this. :P
I'd definitely grab them. They are kind of hard to learn becuase they are so unique but so much fun to play and explore


Really great points esper. I haven't found a lot of use for edible, but healing in the late game is ridiculously good; ask a DD player with Khexhu. The one mutant you definitely want to keep in your hand until you actually need him is the Claw Mutant. Up to five die is invaluable against the real scary champs like Krung or Hydrake.