gamjuven
11-17-2011, 02:20 PM
Hi there again. I decided to make another custom faction. This time I went with a closer matter to heart:wolves. I have loved the Underworld series and various other series that deal with wolves and werewolves. I wanted to make a custom faction around these lupine predators. But, like all things I create, I wanted it to be a kind of new take on the world and the creatures.
These Forest Lycans, asI have created, are NOT werewolves. That is a huge change from your typical Lycan/wolf thing. They are giant bipedal wolves like one's favorite werewolves, but they are not former humans. They weren't humans, they never will be humans, they are a species unto themselves. The way I picture these guys are 7-8 ft tall muscular wolves with various colored pelts and vicious fangs.
The theme behind these guys are forest hunters. Like real life wolves they hunt in packs. I tried to get that theme across especially in the event: Hidden among the trees. This event allows you to put some wolves in position, and keep them there when you're ready to strike with a concentrated effort.
In terms of weapons and imagery I pictured them mainly using claws and fangs, and then some of them using primitive weapons such as stone spears or gauntlets. In either case the important thing is that these wolves are one with nature. They worship nature and try to keep it as natural as it can be. They are not evil, but they do not take kindly to the more "progressive" factions that burn down the forests. Saying that they are tree huggers however will just get you eaten.
The wolves' main thing is the moon. I kept that from werewolf lore. Although this time the moon doesn't change them or anything, it's just the deity the wolves worship. In each pack of wolves the females are the druids/ religious leaders, while the males are used for war. The females have the closest relationship to the moon and are thus almost worshipped themselves. For this faction the summoner is the Packmother, Aysun. She is an ancient wolf that sired a great many wolf cubs, and is the oldest and most wise packmother in all the packs in Itharia. Her pelt is silver like the moon she worships and studies, and the wolves of her pack will do anything to protect her. She isn't much of a fighter and so calls upon her general, Blackmane, to lead the pack in war.
I hope this faction feels like a summoner war faction. I think they would fit nicely into the game and I would love to see/play something similar or see them released some day. Some of the abilities are ones that we have seen, others are tweaked, but most are made up by myself. I hope they work. I also hope you enjoyed reading this and like the faction. Let me know what you think and what improvements I could make on them!
Forest Lycans
Summoner
Packmother Aysun
Bow Symbol
Attack: 1
Life: 5
Sacred – Enemy Units cannot attack Packmother Aysun if she is adjacent to a Forest Lycan Unit you control.
Shadowfang – Champion
Bow Symbol
Cost: 6
Attack: 3
Life: 5
Loner – Add 1 to Shadowfang’s attack value if he is not adjacent to any Units.
Vargulf – Champion
Sword Symbol
Cost: 5
Attack: 2
Life: 5
Savage – When attacking, for each die result of 6+, you may roll an additional attack die. There is no limit to the amount of dice that you can roll.
Blackmane – Champion
Sword Symbol
Cost: 7
Attack: 2
Life: 7
Pack Hunter Leadership – All Forest Lycan Units that you control that attack a Unit adjacent to Blackmane roll 1 additional die when attacking. Pack Hunter Leadership does not affect Blackmane.
Predator – Common
Sword Symbol
Cost: 2
Attack: 1
Life: 3
Bloodlust – Add 1 to this Unit’s attack value if it attacks a Unit with at least 1 wound marker on its card.
Hunter – Common
Sword Symbol
Cost: 2
Attack: 2
Life: 2
Swift – When moving this Hunter during you Movement Phase, you may move it up to 1 additional space.
Tracker – Common
Bow Symbol
Cost: 1
Attack: 1
Life: 2
Elusive – Once per turn, when an enemy Unit attacks this Unit, you may force your opponent to reroll all attack dice. You must accept the rerolled dice.
Events
Hidden Among the Trees (2 copies in deck) – Instead of playing this card during your Event Phase, you may play this card at the start of an opponent’s Attack Phase on a Common or Champion Forest Lycan Unit you control. The chosen Unit cannot move, attack, use special abilities, or be attacked while this card is on top of it. At any time, you may discard this card from off the chosen Unit or your opponent may pay 2 magic to discard this card from off the chosen Unit. If the chosen Unit is destroyed, discard this card.
Blessing of the Moon (1 copy in deck) – Until the start of your next turn, whenever a Forest Lycan Unit you control would receive one or more wound markers from an attack, roll a die. On a result of 4+, ignore those wounds.
Howl of the Wolves (1 copy in deck) – Until the start of your next turn, all Forest Lycan Units that you control have the special ability: Fear. Fear- Each time a Common enemy Unit moves adjacent to this Unit, roll a die. On a result of 5 or higher, discard the moved card.
Pounce (3) – Choose a Forest Lycan Unit that you control. Instead of moving normally with the chosen Unit, you may move it up to 4 spaces in a straight line. When pouncing, the chosen Unit must end its move on an unoccupied space.
Blind Fury (2) – Choose a Forest Lycan Unit you control. Until the start of your next turn the chosen Unit must reroll all miss results when attacking. You must accept the results of the reroll.
These Forest Lycans, asI have created, are NOT werewolves. That is a huge change from your typical Lycan/wolf thing. They are giant bipedal wolves like one's favorite werewolves, but they are not former humans. They weren't humans, they never will be humans, they are a species unto themselves. The way I picture these guys are 7-8 ft tall muscular wolves with various colored pelts and vicious fangs.
The theme behind these guys are forest hunters. Like real life wolves they hunt in packs. I tried to get that theme across especially in the event: Hidden among the trees. This event allows you to put some wolves in position, and keep them there when you're ready to strike with a concentrated effort.
In terms of weapons and imagery I pictured them mainly using claws and fangs, and then some of them using primitive weapons such as stone spears or gauntlets. In either case the important thing is that these wolves are one with nature. They worship nature and try to keep it as natural as it can be. They are not evil, but they do not take kindly to the more "progressive" factions that burn down the forests. Saying that they are tree huggers however will just get you eaten.
The wolves' main thing is the moon. I kept that from werewolf lore. Although this time the moon doesn't change them or anything, it's just the deity the wolves worship. In each pack of wolves the females are the druids/ religious leaders, while the males are used for war. The females have the closest relationship to the moon and are thus almost worshipped themselves. For this faction the summoner is the Packmother, Aysun. She is an ancient wolf that sired a great many wolf cubs, and is the oldest and most wise packmother in all the packs in Itharia. Her pelt is silver like the moon she worships and studies, and the wolves of her pack will do anything to protect her. She isn't much of a fighter and so calls upon her general, Blackmane, to lead the pack in war.
I hope this faction feels like a summoner war faction. I think they would fit nicely into the game and I would love to see/play something similar or see them released some day. Some of the abilities are ones that we have seen, others are tweaked, but most are made up by myself. I hope they work. I also hope you enjoyed reading this and like the faction. Let me know what you think and what improvements I could make on them!
Forest Lycans
Summoner
Packmother Aysun
Bow Symbol
Attack: 1
Life: 5
Sacred – Enemy Units cannot attack Packmother Aysun if she is adjacent to a Forest Lycan Unit you control.
Shadowfang – Champion
Bow Symbol
Cost: 6
Attack: 3
Life: 5
Loner – Add 1 to Shadowfang’s attack value if he is not adjacent to any Units.
Vargulf – Champion
Sword Symbol
Cost: 5
Attack: 2
Life: 5
Savage – When attacking, for each die result of 6+, you may roll an additional attack die. There is no limit to the amount of dice that you can roll.
Blackmane – Champion
Sword Symbol
Cost: 7
Attack: 2
Life: 7
Pack Hunter Leadership – All Forest Lycan Units that you control that attack a Unit adjacent to Blackmane roll 1 additional die when attacking. Pack Hunter Leadership does not affect Blackmane.
Predator – Common
Sword Symbol
Cost: 2
Attack: 1
Life: 3
Bloodlust – Add 1 to this Unit’s attack value if it attacks a Unit with at least 1 wound marker on its card.
Hunter – Common
Sword Symbol
Cost: 2
Attack: 2
Life: 2
Swift – When moving this Hunter during you Movement Phase, you may move it up to 1 additional space.
Tracker – Common
Bow Symbol
Cost: 1
Attack: 1
Life: 2
Elusive – Once per turn, when an enemy Unit attacks this Unit, you may force your opponent to reroll all attack dice. You must accept the rerolled dice.
Events
Hidden Among the Trees (2 copies in deck) – Instead of playing this card during your Event Phase, you may play this card at the start of an opponent’s Attack Phase on a Common or Champion Forest Lycan Unit you control. The chosen Unit cannot move, attack, use special abilities, or be attacked while this card is on top of it. At any time, you may discard this card from off the chosen Unit or your opponent may pay 2 magic to discard this card from off the chosen Unit. If the chosen Unit is destroyed, discard this card.
Blessing of the Moon (1 copy in deck) – Until the start of your next turn, whenever a Forest Lycan Unit you control would receive one or more wound markers from an attack, roll a die. On a result of 4+, ignore those wounds.
Howl of the Wolves (1 copy in deck) – Until the start of your next turn, all Forest Lycan Units that you control have the special ability: Fear. Fear- Each time a Common enemy Unit moves adjacent to this Unit, roll a die. On a result of 5 or higher, discard the moved card.
Pounce (3) – Choose a Forest Lycan Unit that you control. Instead of moving normally with the chosen Unit, you may move it up to 4 spaces in a straight line. When pouncing, the chosen Unit must end its move on an unoccupied space.
Blind Fury (2) – Choose a Forest Lycan Unit you control. Until the start of your next turn the chosen Unit must reroll all miss results when attacking. You must accept the results of the reroll.