Ashes: Leo and Victoria

“I strip aside this petty facade so that we might revel in the essence of what is truly you.” - Leo Sunshadow

Ready to be charmed? Good, because today we look at Leo Sunshadow, the most charming of all Phoenixborn. From the bouquet of flowers he summons forth, to the way his personality threatens to control your very thoughts, this Phoenixborn is sure to delight all who see him. And now, for Leo...

Leo

The Stats:

Life Value 19: An above average Life Value allows Leo to protect his delicate flowers more often than some other Phoenixborn, but 19 isn't so far above the curve that he can be reckless.

Battlefield Value 6: With a battlefield of 6 Leo will be more adept at leveraging battlefield advantage than many opposing Phoenixborn.

Spellboard Value 3: Running only 3 ready spells can limit the types of strategies you can employ. You'll need to focus your deck's strategy when playing Leo.

Ability: Summon Glow Finch

Just as you'd expect, the Summon Glow Finch ability allows you to... summon a Glow Finch. But before we get into what the Glow Finch does, I'd like to point out that this summoning ability is a bit special

First of all it only costs 1Basic, very cheap and easy to put into play!

Secondly, it only takes a side action! This brings huge versatility to Leo's strategy. You can attack and wait to see if you need to summon the finch to protect yourself, or summon the finch to help protect your units before the attack. Or heck, summon 2 units in one turn to protect yourself from an opponent whose battlefield is swarming with units.

And thirdly, hey, was that a bird?

Glow Finch

Don't panic, I'm here to break down what all this guy does for ya.

This glowing dynamo has 4 abilities! The first is Unit Guard, which basically lets the Glow Finch step in the way when an opponent attacks a unit directly.

Similarly, the Decoy ability allows the glow finch to get in the way of a spell, ability, or dice power that is targeting another unit. Guess your opponent just can't ignore this glowing lightning rod!

The next ability discards a card from the top of a player's draw pile (most likely an opponent's) when the finch is destroyed. Just a bit of a deterrent for messing with your stuff. Serves 'em right, eh?

And finally, Magic Rejuvenation allows you to turn an alteration spell attached to the finch into the card Refresh if you're willing to remove that alteration from the game. Handy if you think the opponent wants to mess around with the other units you're trying to protect!

This pint-sized glowing songbird is exactly what you need if you really want to protect your other awesome units, and the conjuration limit of 1 should clue you in to the impact this little guy will have on your game.

Anguish

Now we come to the final piece of the Leo package. Anguish is the perfect name for this card. Your opponent will definitely feel anguish over the choices he or she must make when you play this card. Or if you can play it at the perfect moment, they will BE in anguish from the results!

Basically, this card forces the opponent to discard a card at random or take 2 damage, and they must allow you to exhaust 2 dice from their active dice pool or take 2 damage.

If you play this card when your opponent has no cards in hand and 1 or fewer dice in their active pool, they just take 4 damage for 2Basic! That's pretty efficient damage!

The Strategy of The Roaring Rose

Leo's deck, The Roaring Rose, specializes in making attacks against you less effective and more costly for your opponent. Through scrappy conjurations and a few dominating presences on your battlefield, The Roaring Rose seeks to make your opponent feel like attacking is a fruitless endeavor. All the while Leo's other spells are ripping cards away from your opponent that could disassemble your wall of anti-aggression. Eventually your opponent will have no options left!

Come back next week to see more cards from Leo's pre-built deck! But first, on Monday (yep I said Monday), Callin Flores is going to present a few cards from Victoria's deck. I'm not sure what he's writing about yet, but maybe it will concern the darkness that surrounds her? Guess you'll have to come back to find out. I know I'm eagerly anticipating his article!

Thanks for reading!
Bob

Click here to pre-order The Duchess of Deception, The Roaring Rose, Ashes dice, and more at the PlaidHatGames.com store! Ashes pre-orders come with a FREE exclusive Phoenixborn; Orrick Gilstream now available with Victoria and Leo orders!

Previous Victoria and Leo Previews:
Victoria Glassfire and Illusionary Cycle


Comments


Newfaceofrev commented:

Nice that he gets some defense against some of Rin and Brennan's evil alteration cards. Glow Finch can just hoover them up.

Posted on 2016-06-23.

Vidyaraja commented:

Rules question!
Do I have to choose the random card before the opponent makes their choice?
Same question goes for dice

Posted on 2016-06-23.

killercactus commented:

I don't think the Leo player has any choices. Leo tells them to discard a random card. If they don't, they take damage. Then he tells them to exhaust these 2 dice. If they don't, they take damage.

Posted on 2016-06-23.

chip commented:

So the finch can catch an opponents evil alteration, then rejuvenate and remove it from the game? That seems ... good.

Posted on 2016-06-23.

jgibbo90 commented:

The Glow Finch card itself is hideous- so much text covering up that nice clean artwork. I feel the card could have gone without that Last Request 1 ability- feels like it mills for the sake of milling.

Posted on 2016-06-23.

Phuzzworthy commented:

Alterations don't target, so your opponent has to willingly place the negative alteration on the finch. But if they do, yes you can remove it from the game.

Posted on 2016-06-23.

jgibbo90 commented:

The Glow Finch card itself is hideous- so much text covering up that nice clean artwork. I feel the card could have gone without that Last Request 1 ability- feels like it mills for the sake of milling.

Posted on 2016-06-23.

Vidyaraja commented:

The dice are chosen by Leo

Posted on 2016-06-23.

lunacyfrog commented:

Love all the increased options for milling decks in these new cards. I think playing two different milling Phoenixborn decks against each other would actually be a lot of fun. Unfortunately for Saria, it looks like LEO is just straight up better at milling. Leo can use all of Saria's mill cards and also has the finch and Anguish, which Saria can't use. Against that, Saria only has her special ability, which is good for maybe 3-4 discards a game.

Posted on 2016-06-23.

sirmurphalot commented:

Hey you kept the quote from Victoria on the top of this page. Do we get another from Leo?

Posted on 2016-06-23.

KennedyHawk commented:

I mean, 3 copies of Anguish mills 3 cards from the deck, and that's assuming you don't discard allies they just bring back. Glow finch mills from deck but can be avoided once he has exhaustion tokens on him. I wouldn't say Leo is straight up better at mill, if anything he's 1-2 cards better pet game but even that is situational.

Posted on 2016-06-23.

lunacyfrog commented:

KennedyHawk- Saria's power also has the chance to hit allies that can just be brought back. Also, the Finch's discard ability is inexhaustible, so unless your opponent is willing to spend a whole card on exhausting the finch, the first time it blocks it will likely mill. The only minor factor in Saria's favor is the slightly higher life statline, which isn't nothing since plenty of games end with the winner having a single life point left. But overall, I stand by Leo being a better miller.

Posted on 2016-06-23.

killercactus commented:

@Vid - Good point. I believe that Leo would have to tell his opponent which 2 dice he wants to exhaust before they decide if they want to take the damage or not, based on the wording. However, I have like a 25% success rate on Ashes rulings, so....

Posted on 2016-06-23.

lunacyfrog commented:

Also, with a cost of only 1 basic and an ability that triggers on death, finch is a natural target for Redirect, a card I consider pretty much an auto-include in charm heavy decks. So basically I see the finch discarding maybe 1 fewer card on average than Saria's power per game while having a host of other benefits.

Posted on 2016-06-23.

killercactus commented:

Gotta give Elliot Kramer props for this "super finch" first 5:

Massive Growth
Frozen Crown
Root Armor
Fade Away
Reflections in the Water

You can swing for over 30 damage with the Finch in round 1 with that...

Posted on 2016-06-23.

MightyToenail commented:

@jgibbo

I don't know, I feel like Magic Rejuvination is the odd one. Last request gives it mill deck potential.

@kc
nice! Too bad it doesn't have bypass...

Posted on 2016-06-23.

killercactus commented:

LOL, and also too bad there's like, 10 cards that completely shut it down and leave you to get pummeled turn 1, but it's funny.

Posted on 2016-06-23.

Phuzzworthy commented:

The Quote at the top was supposed to be this:
“I strip aside this petty facade so that we might revel in the essence of what is truly you.”- Leo Sunshadow
I think there was a bit of a mix up.

Posted on 2016-06-23.

RaptorBonz commented:

Two things.
1 Who is the man in Anguish?
2 How do you apply alterations if they don't target? In the FAQ, the term 'target' explicitly includes alterations as things that have targets.

Posted on 2016-06-23.

Lalo commented:

The man in Anguish is a Gobi Sunshield, Orrick's unique card (http://www.plaidhatgames.com/store/310)

Posted on 2016-06-23.

RaptorBonz commented:

@Lalo Good catch, I was using the card browser and Orrick's not there yet!

Posted on 2016-06-23.

Vidyaraja commented:

Summon Bear (1+2 dice)
Summon Monk (0+1 dice)
Blood Chains (1 die)
Purge (0+1 dice)
Open Memories (2+0 dice for second Purge+1 die)
One die for Glow Finch

TN=10

Mill 2, one Monk and one Bear in play, Finch+Chains combo for 2 exhaustion token and mill 1 on the first turn (ruined by Choke but what isn't?) and some nice sustain by starting to play Monks early. Adjustable in various way: OM is flex so it could be The Usual Violinist or Hidden Power or Steady Gaze or whatever, you can OM Monk agaisnt burn, you can start with Anguish instead of Monk if you think the game is gonna be fast...

I must say, Leo gives me a lot more ideas than Victoria. I only wonder if control/mill can be made to work without Abundance.

Posted on 2016-06-24.

Phuzzworthy commented:

@RaptorBonz, the faq specifically calls out that am alteration can be targeted, not that it targets. An alteration does not target unless it's text says it does, when an alteration comes into play, you choose which game component that matches the type listed on the placement section of the attaching alteration spell and and attach the alteration to that game component. Attaching does not target, but attaching does affect.

Posted on 2016-06-24.

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