Programming Note: Due to the large number of cards to preview, we are starting the previews before the pre-orders are available. Pre-orders will be up soon. Plus, Preview Monday will be twice as nice as usual, with TWO Summoner Wars previews per day. TWO!

Welcome, everyone, to the first look at the 40th deck in Summoner Wars!  FORTY!!!

Before we get into the actual preview, I want to make a couple of things clear about this specific deck, the Second Mercenary Summoner, Farrah Oathbreaker.

Farrah Oathbreaker is my attempt at a “thank you” to all Summoner Wars players, but especially to those who have hung around for quite a while and have really gotten into this game.  Summoner Wars has been a big part of my life over the past 5 years - I’ve invested a lot of time into it, had a ton of fun, co-starred in a podcast, got to try my hand a little in game design, and most of all met some really cool people both online and in real life just because of this game. It is what it is because of the players and fans, and I wanted to give something back.

So, this deck might not seem very easy for a new player to pick up and play, and part of that is because I wanted to give longtime players cool mechanics and answers to fans pleas for “help” in some areas, and doing that required a couple rules cards and effects that can get a bit wordy, even if what they do is relatively simple once its done.

However, it wouldn’t be a Plaid Hat product without deep theme and story. I wanted to make sure that Farrah was deeply engrained into the Summoner Wars lore and as thematic as possible, and I hope I’ve accomplished that. That’s partly why I wanted to share Kynstri’s Mission with everyone before the previews. So please keep those things in mind as you read through Farrah’s cards, which I’m very excited about! And to all the Summoner Wars players out there, thank you!

OK, public service announcement out of the way.  Let’s see Farrah!

Farrah Oathbreaker

Even though we’ve seen in her story that Farrah is very cunning and manipulative, she does know that working together makes everyone stronger.  Farrah is an excellent and very persuasive leader, and she knows how to maximize the versatility of her troops.   This is seen in her UNITY ability - she is able to capitalize on how her vast variety of units work together, oftentimes distracting the enemy while she finds the weak spot in their armor.

But wait a second… this is a Mercenary deck, right?  Mercenary Unit have no Faction Symbol… so how is Farrah going to take advantage of her ability? Well, what we see in Farrah’s deck is a Mercenary company composed of spies in the real Itharian factions.  I’ve already spoiled that one way Farrah can get Faction Symbols onto the board is by deckbuilding Common Units from the other Factions into her deck (up to 6 of them - kind of the anti-Mercenary rule!), though she is limited to only 3 copies at maximum of any specific Common Unit.  But what about her base deck? What if I’m not into deckbuilding? Well, for that, we have Common Mercenary Units in her deck that also have Faction Symbols!

Faction Symbol Rules

This is how Farrah takes advantage of everything “Faction Symbol”-related in her base deck – she has 6 different Mercenary Common Units, each with a different Faction Symbol!  Trust me when I tell you that’s all you need to make this deck go.  In terms of deckbuilding , this is a bit of a double-edged sword.  First and foremost, these Mercenary Commons won’t be able to be built into just any deck like the Mercenaries of old (though the Champions can be). That’s a bit of a downer, I’ll admit. But, the plus side is that where they can go, they will gain the benefits of Faction specific cards!  There have been so many times I’ve included a Mercenary in another Faction’s deck and been holding an Event card that I really wanted to use on them, but it doesn’t work. These guys work!

But now, onto probably the most thematic card that Farrah has, and really her calling card.  Take a deep breath:

Undercover Agent

I know that was a lot to digest.  Let me summarize for you:

  1. Get down a Unit with the same Faction Symbol as the opposing Summoner
  2. Place Undercover Agent under that Unit
  3. Until you discard Undercover Agent, your opponent plays open-handed and you have an invincible guy walking around that can’t attack.

This card introduces really 3 new and cool mechanics into Summoner Wars all by itself.

First is open-handed play. There are a select few cards that will allow you to glimpse an opponent’s hand, but never just permanently make them play open-handed like this does. When her agent is in place, Farrah always knows what the opponent is saving up to do, or holding deep in store for a future turn, which can be a huge advantage.

Second is cards that you can put on a guy and take off whenever you want.  Obviously you might want to eventually reveal yourself as a double-agent and smack your old Summoner in the face, right?

And third is the concept of an invincible Unit. An Undercover Agent can’t be attacked or otherwise affected by an enemy card, so its really the ultimate blocker!  It pays to have a man on the inside!

Now, though, I’m sure you’re wondering, “Well, that’s great that maybe I have 6 different Faction Symbols in the deck, but there’s 23 different Faction Symbols in Summoner Wars! How do I make sure I have the matching symbol?” Well, Farrah has a plethora of different ways just in the base deck alone to do this, and I’ll show you two of them today. First off, the easiest (and probably most effective) way:

Mingle

If you’ve read Kynstri’s Mission, you’ve met Mingle before. She’s the chameleon-like Vekkid shape-shifter that was impersonating Vlox, and is Farrah’s top spy. Her abilities allow her to blend in with any Faction anywhere by taking on their appearance, and she’s a master at deception. Mingle is always ready to jump right onto the Battlefield to go undercover, and once you see more of Farrah’s cards, you’ll realize she’s probably her most essential Champion. Besides all that, she can be deckbuilt into any Faction and benefit from their Faction-specific cards by using BLEND IN on a friendly Unit!

What, Mingle isn’t enough to get that matching Faction Symbol?  Well then, how about this guy instead?

Changeling

The Changelings that Farrah has recruited from the Phoenix Elves to spy on poor Prince Elien and his infernal mother also are great for spying on other Factions! Unlike Mingle, who just blends in by disguising herself, these guys can actually morph into other Units and gain their powers! Battling with the Benders? Change into a Controller and control them! Dancing with the Deep Dwarves?  Change into a Gem Mage and blast away! Changelings really like those 2 attack, 1 Life ranged Units since they get a bit of a discount with them (or how about Fire Archers? Queen Maldaria might like to get them out a bit cheaper!), but their real power might just be changing into an opponent’s Unit that’s in your Discard Pile to go undercover and wreak havoc! It’s almost like having the Filth’s ability to mutate at will, or Ret-Talus' ability to use RAISE THE DEAD on your opponent’s Units!

So, once you’ve infiltrated enemy lines with a man (or an evil she-Vekkid) on the inside, are you content to just learn about their hand?  How do you strike???

Invader

I’m so happy I got to design a Tundra Orc Common Unit, because they’re the easiest Units ever to name – you just say what the Unit does, and add “-er”! These guys are spying on Grognack and Torgan for Farrah, and they’re very lethal shock troops.

Summoning during the Event Phase will already allow you to drop a fresh Wall and immediately summon an Invader where your opponent isn’t expecting one. If you have a matching Faction Symbol with your opponent though, you can summon next to that Unit as well. So now not only is your Undercover Agent invincible, but it's an invincible moving Wall! Enemy Summoners have a heck of a time staying away from Undercover Agents in fear of Invaders jumping out to surprise them! As for deckbuilding with them, I’ll let you guys discuss the kinds of tricks Torgan can pull with a bunch of these guys in his deck…

And the fun doesn’t stop there!  Well, for today it does, but next time I’ll go into even more ways Farrah can manipulate the Faction Symbols in her deck and use her undercover spies to tear apart Factions from the inside. Next week, though, we'll get back into Saturos and Natazga and more of the nastiness they have in store!

Second Summoner Previews:
Kynstri's Mission
Saturos: Part 1
Natazga: Part 1
Malenatar: Part 1
Scraven: Part 1
Little Meda: Part 1
Shiva: Part 1
Brath: Part 1


Comments


Crimson commented:

Holy moly. This deck looks incredible

Posted on 2016-04-04.

Irisches Glueck commented:

<3

Posted on 2016-04-04.

Crimson commented:

If a transformed changeling is destroyed does it become two magic for whoever destroys it?


Posted on 2016-04-04.

Jarrema commented:

so amazing

so much more than only special rules for deckbuilding

And, on a note similar to Crimson's question:

does changeling count as a card under the unit?
For example, does he add +1 to attack value of the reaper he transformed into?

Posted on 2016-04-04.

killercactus commented:

@Crimson - yes, they'll give away two magic if killed. However, I've got another trick up my sleeve to help with that ;)

@Jarrema - they sure do. Scavengers and Reapers FTW!

Queen Maldaria will like using Save the Queen to protect that magic investment I think.

Posted on 2016-04-04.

Jarrema commented:

I assume I cannot transform him into mutation?

Posted on 2016-04-04.

MightyToenail commented:

This is so awesome. I mean, she probably won't be too strong, but she'll be so amazingly fun that it won't matter!

Posted on 2016-04-04.

Skydragon222 commented:

I expected Farrah to be nuts, but never thought she'd be this nuts. Looking forward to giving her a try.

Posted on 2016-04-04.

killercactus commented:

Sure you can, but only if you have a Mutation in your Discard Pile. I didn't show the deckbuilding rules card because I already told everyone that she only has a max 3x Common Limit, but can use 6 commons from other decks, but on there it actually specifically disallows her from building Mutations into her deck.

Did anyone catch that we actually spoiled the name / faction of another Common not in this preview?

Posted on 2016-04-04.

This comment has been deleted.

Syurtpiutha commented:

OK, I'm obsessively going to reread the Invader like crazy to figure out the Torgan potential. Glacial Surge + Glacial Shift (x X) + Invader + Ice Armor x (X) sounds like a decent start. Shiny. I'm sure Hogar also gets some mileage there.

I gotta say: The Changeling looks awesome too.

Interesting mercs. I love the concept of faction-specific mercs, that's incredibly interesting. Now to speculate on the remaining faction symbols.

My guess (based on Kynstri's mission, the faction symbol card and some hints on the forum about summoners needing some aid):
Guild Dwarves (Bolvi specifically)
Cave Goblins (Card)

As for the other two, my guess would be Vanguards and cloaks, based on the lore of Farrah herself, and the fact that it seems unlikely that the upcoming second summoner factions will get plenty of goodies and these two may need the most help (JE and/or FK seem fine at the moment).

Posted on 2016-04-04.

killercactus commented:

I'm a big fan of For Glory + Invader. 4 dice + bounce back to your magic pile when killed is cool.

The coolest thing though in my book is the completely insane reach Glacial Shift + Invader has. Torgan can just use his ability to make a wall, shift it, and then drop an Invader, and then move it.

I also like dropping Mingle into Torgan for some more Invader craziness.

Posted on 2016-04-04.

Joseph commented:

Lurker for CG @ Killercactus. How does this symbol stuff i teract with alliance symbols

Posted on 2016-04-04.

Caleb Wolfbrand commented:

Unreal. Totally dig the love letter to us players. Awesome preview!

Posted on 2016-04-04.

Markooo commented:

I officially love Mondays now because of these previews! What are the cardbacks for the double agent units? Mercs?

Posted on 2016-04-04.

killercactus commented:

@Joseph - Alliance symbols are different than the regular ones. They count as completely different symbols.

But when deckbuilding, you can put a Changeling into the Fallen Phoenix per the rules card.

And yes the card backs are Mercenary. They're still Merc Units - they just count as their other faction, too.

Posted on 2016-04-04.

Lets play a game! commented:

Very clever KC. You found a way to make a mini reinforcement pack for a bunch of factions! Form the looks of the invader you are also trying to give us units needed to make some weaker summoners stronger. On top of that Farrah also looks really fun to play.

Posted on 2016-04-04.

Recna commented:

Since Rallul and Glurblub are mercenary summoners without a common unit restriction like Farrah can they have 10 copies of the new mercenary commons in their decks?

Farrah looks awesome. The summoner to end all summoners.

Posted on 2016-04-04.

Jarrema commented:

I assume I cannot transform him into mutation?

Posted on 2016-04-04.

killercactus commented:

Yes - Rallul can pack 10 Invaders, for instance. A bit of a technicality, but one I couldn't really (and didn't feel we needed to) avoid.

Posted on 2016-04-04.

Jarrema commented:

It seems I cannot delete these incidentally made repeated posts :(

sorry for them

Posted on 2016-04-04.

killercactus commented:

Also, I need to give a shout-out to Cory Bullock (or darkbladecb as he was here on the boards). He was the Lead Playtester before I was, and years ago when we were talking one day about future decks, he told me that he had an idea for a 2nd Merc Summoner that got stronger as there were more different Units on the Battlefield. Never forgot that, and that's really where Farrah was born.

Posted on 2016-04-04.

Crimson commented:

@recna I sure hope not Hahahaha. To that second part.

Posted on 2016-04-04.

Joseph commented:

I wonder what CG lurkers do. Particularly if they help the PE/BD MU, because neither summoner is particularly weak overall.

Posted on 2016-04-04.

Iliad_Keys commented:

Will the fact that she comes with six existing factions built in as Commons throw off the balance between fighting those six factions vs others?

Posted on 2016-04-04.

killercactus commented:

@Iliad - not if you deckbuild, because Farrah can deckbuild in anyone's stuff. In base decks, that issue is there, but with Mingle, Changelings and other ways to get a matching symbol, its not a huge deal.

Posted on 2016-04-04.

Nburghardt commented:

Farrah is very fun and creates dynamics I had never seen in SW before, like running away from an undercover agent deep in your territory. :)

Posted on 2016-04-04.

strobeflier commented:

Wow! The Changeling art is magnificent.

Posted on 2016-04-04.

MrKillean commented:

@killercactus Does this text fragment: "I have learned that they employ guards within the midst of their ranks that shield the others. They are imbued with magic to protect their comrades." spoil a new Vargath unit or does it refer to something different?



Posted on 2016-04-04.

killercactus commented:

@MrK - I can't let that cat out of the bag yet, if there is even a cat in the proverbial bag. I will say though that I chose my words in Kynstri's Mission carefully in quite a few spots.

Posted on 2016-04-04.

Syurtpiutha commented:



Posted on 2016-04-04.

AstroCosmos commented:

strobeflier, I'd say all four art pieces revealed are great! Farrah's really speaks to a battle worn warrior and the Invader looks suitably sinister. I'm excited she has the most units if the art keeps being this top notch amongst the rest.

Posted on 2016-04-04.

Crimson commented:

How many Undercover Agents does farrah have in her deck? The event card, I mean.

Posted on 2016-04-04.

killercactus commented:

She has 2 copies of Undercover Agent.

Posted on 2016-04-04.

joepinion commented:

So is the changeling becoming a Fire Beast? Or that's just his fiery magic cloak being put on??

Posted on 2016-04-04.

adalbert commented:

At first I was a bit overwhelmed by the sheer amount of text on Undercover Agent but now I think Farrah might be one of the coolest and most fun to play summoners :)
Just hoping they open preorders for Polish edition without much delay or - better - at the same time as American.

Posted on 2016-04-04.

jwalker commented:

Awesome and super tricky to give tools to other weaker decks. I need to play the deck before I really understand how it will turn out in a battle, very interesting.
One note here - is the changeling really balanced? I mean it's basically a 1r/1 unit for 0! That's so far the best 0 coster in the game, stat wise (maybe bomber are better but these guys have no disadvantage) and 2 magic 1 life units will be even CHEAPER (not slightly more expensive) if you summon them with the discard ability! That seems awefully strong, especially vs. Deep(Dwarves)Benders (Gemmage, MW, Controlers for 1 magic cost), JE Lioneers (for 2 magic) and JS Shaman, all Mutations with a -1 discount?, FireArchers, Sniper. And every other how attack unit has the same summon cost as the normal card.

Posted on 2016-04-04.

killercactus commented:

You're only getting a discount if Life &lt; Summon Cost, and they give 2 magic to the opponent upon death unless you self-kill them (which is pretty beneficial but tough on Farrah because she needs the board control) or have Farrah's other unrevealed trick.

And sure they're a 1r/1 for 0, but they have no ability if you use them for that. Basically their ability is that they have range. We tested it and it was fine.

Posted on 2016-04-04.

-Sarge- commented:

Rest in Peace, Mitch.

Posted on 2016-04-04.

BTBAM commented:

@joepinion It's a portal, and the other side has fiery versions of various units.

Posted on 2016-04-04.

Adam commented:

Undercover seems extremely powerful. Not sure how to feel about a potentially permanent effect that the opponent has no options to deal with. I trust in SW playtesting always, but it certainly sounds scary.

Posted on 2016-04-04.

Prelate commented:

It can be dealt with. KC once blocked my undercover unit into a corner - it wasn't much use to me there :(

Posted on 2016-04-04.

killercactus commented:

The other thing is that if you just deal with everything else, they don't really have a choice but to break cover and come at you. They can't attack or use their abilities when Undercover, so sometimes you can just ignore it as long as you watch out for a big play at your Summoner or something.

Posted on 2016-04-04.

Roufus commented:

I was promised a Lizard person as the second mercenary summoner.

#shenangans #recount

Posted on 2016-04-04.

prometheuslkr commented:

Damn, so psyched for this deck, not to mention the deckbuilding possibilities. May have to make an exception to the deckbuilding rule of only using 1 copy of each set--3 Invaders doesn't seem like enough for Torgan! Seems like they can effectively replace Crushers' firepower and Shooters' reach all in one sweet card.

Also, I'm sure Farrah's base deck will be good but there's no denying she'll be much better when she can build in units of the faction she's facing. Makes me think she'll have a good time in tournaments where her decklist isn't sealed in beforehand.

Posted on 2016-04-04.

m_glenn commented:

Terrific deck. I normally prefer the simpler designs, but it's cool to have this more advanced one to pull out as a bit of a change. And the art is brilliant! It's Gary Simpson, right?

Posted on 2016-04-04.

killercactus commented:

Rufus - Mingle is a lizard person.

Posted on 2016-04-04.

commandercool commented:

Coolest art. Groovy mechanic. Excited at the power-up that Torgan gets. I'm trying to hold back my enthusiasm, but I think there's a good chance that Farrah becomes my all-time favorite summoner. In regards to Farrah's art specifically, it's a lot cooler than it looked in the preview to the previews.

Grubs and +4 Farrah is probably a nasty combination.

Posted on 2016-04-04.

BTBAM commented:

This is not Gary's art.

Posted on 2016-04-04.

ZeeJr commented:

Mingle seems especially useful with Elien for SoTP. And Abua for Haste and Deception. I was almost going to add Sneeks for Horde attacks, but nobody's cost can compete with CG champs.

Posted on 2016-04-04.

Justantula commented:

The Common and Champion artwork here looks great.
So many options with these guys.
Dunno how you guys play tested all of the possibilities!

Posted on 2016-04-04.

killercactus commented:

In Elien, why not just use Kaebeeros? And Abua Shi would rather have Gargos.

But, if you wanted to use those guys AND another 3/6 for 6 Unit, Mingle's your... umm.... lizard-person.

Posted on 2016-04-05.

Sebascky commented:

Does undecover can work with Mingle? It looks like there is some kind of contradiction. Since it says that the unit loses it's ability and only has undercover agent, Mingle loses his faction symbol and therefore do not respect anymore the condition of the card?

In the other case scenario, it looks way too powerful to have a guy like Mingle with undercover agent that can go straight for the opponent summoner. With 3 dices, I can easily see a couple summoner that would not be able to come back from such a vicious attack.


Is it just me or Farrah Oathbreaker is way more powerful than any other summoner?

I think that undercover agent should only work on common. But, hey, you know what? I haven't test it, so as always, I thrust you guys!

Posted on 2016-04-05.

killercactus commented:

At the time Undercover Agent is played, Mingle still has a Faction Symbol, so you can choose her. She loses the Symbol once she has the UNDERCOVER ability though, so that's relevant for Farrah's AV.

And yes, Mingle can charge straight at an oppoennt's Summoner... and then can't attack it due to the UNDERCOVER ability, unless she discards it. I would suggest moving the Summoner away or otherwise blocking with a Unit which, again, she can't kill unless she loses UNDERCOVER.

Posted on 2016-04-05.

lunacyfrog commented:

I'm assuming UNDERCOVER agents don't roll to move off vine walls?

The strange thing is that if Farrah had some weird way of building a vine wall herself, like with a swamp beast, it WOULD mess with her undercover agent's movement, but an opponent's vine wall wouldn't.

I guess the agent would be 'pretending' to struggle with Farrah's vine wall to keep up the facade?

Posted on 2016-04-05.

killercactus commented:

Yes undercover agents are immune to opposing VWs.

Posted on 2016-04-05.

Joseph commented:

I wonder what CG lurkers do. Particularly if they help the PE/BD MU, because neither summoner is particularly weak overall.

Posted on 2016-04-05.

commandercool commented:

My guess for the Lurker is that it has a wall-related ability. This is based on its name, the inclusion in the Mercenaries faction, Rallul's Mercenaries having wall-related abilities, and that we haven't yet seen any wall-related abilities in Farrah's deck (though Mingle=moving, summoning wall for Invaders, but that's a pretty creative stretch of the idea of "wall-related abilities").

A point that hasn't been made: Changelings help offset the inevitable "splashiness" of Farrah's deck, providing, at the same time, more flexibility and stability.

Posted on 2016-04-05.

killercactus commented:

Mini-spoiler: Farrah doesn't care about walls. That's Rallul's thing and his way to end the wars. Farrah's plan is to go about it differently. They aren't allied at all.

Posted on 2016-04-05.

FritzBraun commented:

Presumably Undercover doesn't work against Rallul, nor does the Invader's ability? It feels like she maybe loses a big chunk of her interesting stuff in a merc on merc matchup.

Posted on 2016-04-05.

killercactus commented:

I'm going to FAQ that a Unit with no Faction Symbol will match Rallul's (or Farrah's) Symbol. So Farrah could summon a Spear Grounder or something against Rallul and immediately play Undercover Agent.

Posted on 2016-04-05.

glenn3e commented:

@lunacyfrog, I don't think Farrah can build VWs, she doesn't have any in her deck, so stuff like Swamp Beasts won't generate them.

Posted on 2016-04-05.

lunacyfrog commented:

@glenn3e, I see, thanks. I doubt anyone would be rushing to use swamp beasts anyway, with all the other options out there.

Posted on 2016-04-06.

prometheuslkr commented:

Changelings will definitely be welcome in Immortal Elien, now that I think about it. He already likes a few firelings as sacrifice fodder, and the better statline of changelings will be handy in a pinch. Their ability isn't gamechanging outside Farrah--it's only above the economic curve for 2r/1 for 2 units, which is offset by the fact that it becomes a pinata unit with 1 life.

On the topic of Farrah vs Rallul, imo it'd be a nicer solution if all the units in Rallul's deck were errata'd to have their own special symbol. That way they can no longer be built outside of Rallul/Farrah/Glurblub (which is a suggestion I've heard from a lot of players), and Farrah would just need an app mage to use undercover agent against him.

Glurblub can use these units, right? So spore carriers + invaders is a thing we can look forward to?

Posted on 2016-04-06.

killercactus commented:

Yes, Glurblub can use these guys. And Farrah can already use an App Mage to go Undercover against Rallul since no symbol matches no symbol.

As for Immortal Elien, he'll also get a little discount on Warlocks, which he'll like I think.

Posted on 2016-04-06.

commandercool commented:

Wow, Glurblub seems to be getting better between Farrah and Natazga. Happy about that--Glurblub's solid, but one of my favorite's, so any improvement makes me happy.

Posted on 2016-04-06.

prometheuslkr commented:

I was thinking about this again, and I just realized the most powerful unit to Changeling into that nobody seems to have mentioned: PE Warrior. Normally, a PE warrior gets summoned for 2 magic (including the card), deals 1.33 damage, and gets killed by Elien next turn to get a magic back. Slightly better magic economy than Burn, slightly less convenient to use. Who cares.

But with Changelings, you're getting 2 magic back. Which means a Changeling->PE Warrior play gives you 1.33 damage... costing no magic. Admittedly, your opponent has a chance to get the 2 magic for themself in between the Warrior blaze-stepping and getting killed by Elien, but all it takes is putting a wall somewhere so the Warrior can Blaze Step to the back row for this to become quite difficult. And Elien can do it 6 times a game. What was the playtesting thought on that combo?

Posted on 2016-04-13.

commandercool commented:

But the true magic cost with the Changeling+Warrior combo is 3 Magic. Then you're just getting 2 back when you kill the piñata.

Posted on 2016-04-15.

epyonyx commented:

The commons are listed on the product page. Anyone wanna take a stab at faction symbols?

Obviously we already know three:
CG Lurkers
PE Changelings
TO Invaders

Here's my guess for the other three:
VG Heavy Knights
GD Rune Smiths
JE Augurs

Posted on 2016-04-28.

Da_MadNes commented:

I really wish there was a way to counteract the under cover agent effect. Pulling this out early seems like a huge advantage and if there is nothing the other player can do to counteract it, I imagine it will become frustrating and un-fun. Where is the balance in "I get to see your hand the rest of the game, and there is nothing you can do about it"

Posted on 2016-05-17.

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