Sir, 

I am pleased to report that our agents have confirmed the existence of the second Cloak summoner.  Yes, sir.  I share your feeling.  Knowing how focused Vlox is on his vendetta on the Bender Empire, I am not sure it is good that they have another stone. My pleasure is that our agents our proving their competence.  Yes, sir.

The new summoner's name is Jexik.  We know practically nothing about his background so far, but we have learned more about his use of the stone. He can give his troops a short burst of berserker-like strength.  This is so potent, though, that this often kills the attacker so blessed.  While this helps further explain the increased number of assassinations we have heard about in their quarter, it does raise our concerns about the overall morality of a summoner who is prepared to risk the lives of his followers in order to carry out these murders. 

Daring Plan, a Jexik Event card

The Cloaks have another type of soldier.  They are called Renegades, which is not very helpful, but their training is in alertness, flexibility, and opportunism.  They may move when you expect them to attack, or vice versa, or run in bursts, or stand and press a hard attack, as they judge the changing combat situation best warrants. 

Renegade, Common of the Cloaks

Turning to the jungle Elves: their new summoner Nikuya Na is focused on jungle beasts at least as much as Abua Shi.  Not only has he gotten hyenas and rhinos to fight with him, he uses the creatures as inspiration for ways to use his stone. The bursts of speed and attack strength we have learned of are named for the cheetah and serpent, respectively.  We have learned of additional spells named for the turtle and lizard. 

Sir?  Yes indeed, sir, the turtle spell does make his troops resistant to wounds, though thankfully it does not make them invulnerable.

Spirit of the Turtle, a Nikuya Na Event card

The lizard spell might his best spell, though named for the smallest creature.  Yes, I was about to, sir: this spell heals wounds faster than most other healing abilities we know of, and what's more he can use it on himself or other summoners.  It costs him a lot of magic to do so, but he is perhaps the only summoner who can do it that I can think of, besides Mad Sirian.  

Spirit of the Lizard, a Nikuya Na Event card

It is named for the lizard because some lizards can grow back their tails after they have been broken off.  It was not obvious to me either, sir, except in hindsight.


Comments


bp8484 commented:

finally!


Posted on 2014-01-13.

Filth4ever commented:

Cant wait for next week


Posted on 2014-01-13.

glenn3e commented:

Renegade are AWESOME! Think of Vlox copying him and doing double attacks. Also, they can do the old Vampire tactic of attacking and shielding the Summoner. Nice indeed and cheap price too.

There is only one Daring Plan in the deck, but it really is an ultimate you want to hold on to do something like double Forbidden Ritual.

Spirit of the Lizard is worst than Chant of Life, but on rare occasions can heal your Summoner. Turtle power is a useful ability indeed. I see NN as a Summoner like Krusk, trying to get to a safe optimal position in the middle of the board where he can control the game with his Events.



Posted on 2014-01-13.

Irisches Glueck commented:

Makeinda Ru has so much synergy with Spirit of the Lizard! And that is a hefty cost to heal the summoner but its nice to have the option available if a situation arises.

Posted on 2014-01-13.

m_glenn commented:

There's the staple Cloak I was looking for. Renegades are fantastically creative units. More than shielding, they'll be great to attack in movement in order to open up a lane for assassins or a champ to get to the summoner. Very happy.

Posted on 2014-01-13.

BuckWilde commented:

Wow. Renegades are awesome. Very cool, as well as Daring Plan. I'm liking these new Cloaks more and more.

4 magic to heal Nikuya? Tempting...

Posted on 2014-01-13.

massimo commented:

When combining a Renegade or even two with Daring Plan. You can have double attack with them with 3 attack dice each. That's quite nice!
As far as I understand if you attack a champion with a Renegade during the movement phase and fail to kill him, but in the Attack phase you attack again with the same Renegade Unit, and this time you kill the Champion. You still have to discard the Renegade. Am I correct?

Also Vlox is quite happy about them!

Posted on 2014-01-13.

Justantula commented:

Renegades are now the bread and butter of the Cloaks. I do like how most/all of NN's events give the option to use on himself, making him versatile and a threat with events or his ability when he's in danger. He's going to be no fun taking down

Posted on 2014-01-13.

thenobleknave commented:

Two things:

1) Daring Plan only gives the AV bonus during the Attack Phase, so Renegades get at most 4 AV in that turn (which is still huge).
2) The interaction between a Renegade not killing its target during the Movement Phase and whether it's discarded by Daring Plan is almost certainly going to be FAQed.

Posted on 2014-01-13.

Barliman commented:

@massimo:
If you look at the fine print:
- Risky Attack only ups the AV during the Attack Phase.
- With Risky Attack, *any* attack that fails to kill the target kills the attacker.
Using RA on a Renegade in the Movement Phase gives you all the disadvantages, not the advantages.

Posted on 2014-01-13.

This comment has been deleted.

Barliman commented:

Ninja'd!

This used to be a duplicate of the comment I'd just posted. I suspect that the comment deleted above is a duplicate of tnk's previous comment. Is there something screwy with the commment system?

Posted on 2014-01-13.

massimo commented:

Ok, thanks guys, read it again, but still a very nice unit!

Posted on 2014-01-13.

killercactus commented:

Massimo - Daring Plan only grants an attack boost during the Attack Phase, so if a Renegade attacks during the Movement Phase, it doesn't get the bonus. However, the discarding part still happens, so Renegades are rarely going to want to use Versatile on the Daring Plan turn.

Edit: wow I'm slow.

Posted on 2014-01-13.

Irisches Glueck commented:

Daring Plan + Slashers = <3

Posted on 2014-01-13.

freezinpee commented:

Versatile seems like a sick ability for just one cost. Don't get me wrong though, I love it

Posted on 2014-01-13.

TheDemagogue commented:

Renegades look like they can be used to attack twice in with the same unit and only cost 1 attack, which can be useful at times. Also, in the next preview, Jexik and Jujugara (the shapeshifter) have to be shown. They are 2 of the 4 cards that haven't been shown yet.

Posted on 2014-01-13.

sitnam90 commented:

Yeah i love Renegades, and they make a nice alternative to Scrappers. Once again, even without knowing how Jexik works, Vlox could make great use of something like that. I mean 4 dice at range from him or 4 movement from him is awesome. Or attack, move behind a blocker. I'm just worried that Gunners may now be obsolete between Renegades and Assassins.

Daring Plan is very fun and a great card for important targets. An Assasin or Sniper vs a summoner can put out 5 dice at range. Even if it will discard them away it is still a great way to knock off wounds. And Scrappers + DP...scary. Potentially 9 dice vs a summoner

I like both of the new spirits, and they reinforce something I have felt coming about Nikuya: he has the chance to be a scary offensive champ.

Posted on 2014-01-13.

Thing 2 commented:

It was not obvious to me either, sir, except in hindsight.

You guys are hilarious.

Oh, and the cards are cool, too. Seriously though, I'm going a little bit crazy trying to guess Jexik's ability. Both of these decks seem like they'll be really compatible with the Summoners that have come before, which I really like. Good work in general, Plaid Hat. Keep it up!

Posted on 2014-01-13.

Setharillius commented:

Not the first to say it; but daring plan makes scrappers sooooo much more attractive. It seems like it was made with them in mind. Apart from just a bad roll, you could easily get nine dice on a high life target.

Posted on 2014-01-13.

xMagox commented:

DPl is awesome in a combo with Assassins and Clever Diversion. But With Slashers and Scrappers can be awesome too.
The Hit and Run maneuver with Renegades probably will be the bread and butter of many Cl Decks. And Renegades will be the next "Must Have Unit" on any Vox Deck.

Posted on 2014-01-13.

killercactus commented:

Sitnam, Assassins and Snipers get 4 dice with DP, but it's still solid. If you're gonna attack with a champ though, make sure it kills something.

Also, I love Gunners in Jex especially. And Renegades give you a way to use GS and still move other dudes.

Posted on 2014-01-13.

jwalker commented:

Renegate + SinSin seems awesome as well.
Attack with Renegate to kill the blocker in the movement phase. Use Sinsin to move him and attack and then attack with the Renegate again. Quite a powerful 1 cost common unit I must say. Even more powerful with Daring plan!

Daring plan + Slasher + Sinsin seems crazy as well

BTW the whole attacking in the movement phase is strong anyway - even without the second attack. Opens up lanes for other units.

Posted on 2014-01-14.

vernon commented:

jwalker:

I don't think you can attack with a unit twice in your Attack Phase, even if you moved it with Sin-sin. You just gain control of that unit till end of turn (if it was yours, this doesn't do anything).
And Daring Plan doesn't give dice in the Movement Phase, but gives the negative ability.

Daring plan + slasher sounds crazy. Daring plan + Violet is what I'm looking forward to.

Posted on 2014-01-14.

TheDemagogue commented:

I just realised poison markers can be put on summoners making them very weak. Also, if Kalu gets a poison marker, does Talu also get a poison marker or just a regular marker. The ability states an equal number of wound markers, which tells me it can be a regular or poison marker. What does everyone else think?

Posted on 2014-01-14.

BuckWilde commented:

Every card that deals with poison so far (Hunters, Makgongo, and Nikuya Na) can only place Poison Markers on Commons and Champions. If a Hunter attacks a Summoner and rolls a hit, a wound marker is placed, not a poison marker. Conjurations are exempt, but not Mutations.

Posted on 2014-01-14.

killercactus commented:

There is (currently) only one possible way for a summoner to be poisoned.

And talu gets a wound, not a poison marker.

Posted on 2014-01-14.

chardris77 commented:

Kc, would intercession be the way to poison a summoner? That's all I can come up with.

Posted on 2014-01-14.

killercactus commented:

Yep.

Posted on 2014-01-15.

TrueLink commented:

Spirit of the Lizard is cool and a great card for a team game, even with its appropriately high cost. However, the writing on the card really doesn't indicate that you can use it on another summoner. It's actually worded to make this impossible. Because the effect ends with the current player's turn, the affected player will not be able to make the necessary sacrifice of movement and/or attack to heal. That is unless the Jungle Elf summoner must sacrifice his to heal another, which is unclear by the wording.

Posted on 2014-01-15.

Shazan commented:

I think it's clear, it says choose YOUR summoner or a Jungle Elf Unit whithin 2 spaces. The only other Summoner available is Abua Shi, but as you sai the duration of the effect is only until the end of the turn and Abua has not the time to sacrifice his movement or his attack

Posted on 2014-01-16.

Justantula commented:

Well Taculu can Mimic and heal with SotL as well.

Posted on 2014-01-16.

TheDemagogue commented:

Yes, but only Tacullu, not the other units.

Posted on 2014-01-16.

Justantula commented:

Yeah I know, I'm just pointing out only 4 Summoners have the ability to heal themselves so far, them being NN, Sirian, Tacullu and Abua. Albeit the latter of the two being very situational ;)

Posted on 2014-01-16.

jouster07 commented:

How can Abua heal ?

Posted on 2014-01-17.

killercactus commented:

EDIT: nothing to see here... its not like I playtest or have been a GenCon rules judge or anything....

Posted on 2014-01-17.

Curropepe commented:

But Abua Shi couldn't heal that way, because Regeneration only works for that turn, and Abua Shi can't move until his own turn.

Posted on 2014-01-17.

killercactus commented:

Good call Curropepe - I didn't think that through. That's what I get for playing like, two 2v2 games in my whole life.

Posted on 2014-01-17.

Justantula commented:

We got served.

Posted on 2014-01-17.

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